Nintendo Switch homebrew port - #1
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| { | ||
| return std::make_unique<SwitchContext>(); | ||
| } | ||
| } |
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| } | |
| } // namespace OpenRCT2::Ui |
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| #include <memory> | ||
| #include <SDL.h> | ||
| #include <openrct2/ui/UiContext.h> |
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| #include <memory> | |
| #include <SDL.h> | |
| #include <openrct2/ui/UiContext.h> | |
| #include <SDL.h> | |
| #include <memory> | |
| #include <openrct2/ui/UiContext.h> |
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| #ifdef __SWITCH__ | ||
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| #include "UiContext.h" |
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| #include "UiContext.h" | |
| #include "UiContext.h" |
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Work in progress port of the current OpenRCT2 codebase to Nintendo Switch homebrew using devkitPro/libnx and SDL2.
Initial goals:
This PR is intentionally draft while the bring-up is still in progress.