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RIP-Comm
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UI: Load legacy save-state names
Rust
#973:
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UI: Load a ROM by dropping it on the window
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UI: Make all GBA button bindings remappable and persistent
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Render: Fix transposed indexing in GbaLcd
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Chore: Add .envrc for devbox direnv integration
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UI: Make the fast-forward key configurable from the speed panel
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Keypad: Raise the keypad interrupt
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DMA: Transfer full length when word count is zero
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LCD: Edge-trigger the VCOUNT match interrupt
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CPU: Skip Thumb LDMIA write-back when base is in the list
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CPU: Preserve carry flag on Thumb MOV immediate
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CI: Cache cargo builds and cancel superseded runs
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CI: Pin toolchain to 1.97.1 and just to 1.46.0
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CI: Add missing deps on linux
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Docs: Update README with more information
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Pokemon: Add memory freeze cheats and HP lock
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UI: Better default widgets to avoid noise
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DMA: Trigger transfers on HBlank and VBlank
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Savestate: Keep the backup type out of the serialized state
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Cartridge: Detect the backup type and emulate SRAM, Flash and none
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Tests: Wire the remaining jsmolka ROMs into the harness
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CPU: Charge the data swap its internal cycle
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Chore: Pin clippy to the Rust version and clear lint warnings
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Build: Restore winit Linux backends for eframe
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Bus: Charge sequential GamePak accesses the cheaper S cycle
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