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[Artifact 1585] 懸絶の剣の作成 #2108
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[Artifact 1585] 懸絶の剣の作成 #2108
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9eb547a
基本のArtifactを作成
firgde 3e24e11
演出を追加
firgde 7d5cacd
Loreを追加
firgde e27ec73
Update Asset/data/asset/functions/artifact/1585.sword_of_isolation/gi…
firgde d8f8e88
処理の場所とファイル名を適切なものに
firgde 727c096
Merge branch 'dev/firgde_artifact1585' of https://github.com/ProjectT…
firgde 44fefb6
api:damage/modifierを実行しつつ敵のダメージ補正は計算するように
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7 changes: 7 additions & 0 deletions
7
Asset/data/asset/functions/artifact/1585.sword_of_isolation/give/1.trigger.mcfunction
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,7 @@ | ||
| #> asset:artifact/1585.sword_of_isolation/give/1.trigger | ||
| # | ||
| # 神器の取得処理の呼び出し時に実行されるfunction | ||
| # | ||
| # @within tag/function asset:artifact/give | ||
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| execute if data storage asset:context {id:1585} run function asset:artifact/1585.sword_of_isolation/give/2.give |
68 changes: 68 additions & 0 deletions
68
Asset/data/asset/functions/artifact/1585.sword_of_isolation/give/2.give.mcfunction
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,68 @@ | ||
| #> asset:artifact/1585.sword_of_isolation/give/2.give | ||
| # | ||
| # 神器の作成部 ここでID等を定義する | ||
| # | ||
| # @user | ||
| # @within function asset:artifact/1585.sword_of_isolation/give/1.trigger | ||
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| # 神器の説明や消費MPなどをここで設定する。 | ||
| # 最後にasset:artifact/common/giveを実行することで入手可能。 | ||
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| # 神器のID (int) スプレッドシートの値を入れる | ||
| data modify storage asset:artifact ID set value 1585 | ||
| # 神器のベースアイテム | ||
| data modify storage asset:artifact Item set value "minecraft:stick" | ||
| # 神器の名前 (TextComponentString) | ||
| data modify storage asset:artifact Name set value '{"text": "懸絶の剣"}' | ||
| # 神器の説明文 (TextComponentString[]) | ||
| data modify storage asset:artifact Lore set value ['{"text": "攻撃力補正を受けないダメージを与える。"}', '{"text": "「信じられるは、己のみ」", "color": "gray"}'] | ||
| # 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション) | ||
| # data modify storage asset:artifact ConsumeItem.Item set value '{"translate":"item.minecraft.stick"}' | ||
| # data modify storage asset:artifact ConsumeItem.Count set value 1 | ||
| # data modify storage asset:artifact ConsumeItem.Extra set value | ||
| # 使用回数 (int) (オプション) | ||
| # data modify storage asset:artifact RemainingCount set value | ||
| # 神器を発動できるスロット (string) Wikiを参照 | ||
| data modify storage asset:artifact Slot set value "mainhand" | ||
| # 神器のトリガー (string) Wikiを参照 | ||
| data modify storage asset:artifact Trigger set value "onAttackByMelee" | ||
| # 神器の発動条件 (TextComponentString) (オプション) | ||
| # data modify storage asset:artifact Condition set value | ||
| # 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション) | ||
| data modify storage asset:artifact AttackInfo.Damage set value [1500] | ||
| # 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション) | ||
| data modify storage asset:artifact AttackInfo.AttackType set value [Physical] | ||
| # 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション) | ||
| data modify storage asset:artifact AttackInfo.ElementType set value [None] | ||
| # 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション) | ||
| # data modify storage asset:artifact AttackInfo.BypassResist set value | ||
| # 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション) | ||
| data modify storage asset:artifact AttackInfo.IsRangeAttack set value "never" | ||
| # 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション) | ||
| # data modify storage asset:artifact AttackInfo.AttackRange set value | ||
| # MP消費量 (int) | ||
| data modify storage asset:artifact MPCost set value 60 | ||
| # MP必要量 (int) (オプション) | ||
| # data modify storage asset:artifact MPRequire set value | ||
| # MP回復量 (int) | ||
| # data modify storage asset:artifact MPHealWhenHit set value | ||
| # 神器のクールダウン (int) (オプション) | ||
| # data modify storage asset:artifact LocalCooldown set value | ||
| # 種別クールダウン ({Type: string, Duration: int}) (オプション) | ||
| data modify storage asset:artifact TypeCooldown.Type set value "shortRange" | ||
| data modify storage asset:artifact TypeCooldown.Duration set value 20 | ||
| # グローバルクールダウン (int) (オプション) | ||
| data modify storage asset:artifact SpecialCooldown set value 40 | ||
| # クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
| # data modify storage asset:artifact DisableCooldownMessage set value | ||
| # MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
| # data modify storage asset:artifact DisableMPMessage set value | ||
| # 破壊時の音を鳴らさないかどうか (boolean) (オプション) | ||
| # data modify storage asset:artifact DisableBreakSound set value | ||
| # 扱える神 (string[]) Wikiを参照 | ||
| data modify storage asset:artifact CanUsedGod set value ["Flora", "Urban", "Nyaptov"] | ||
| # カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション) | ||
| # data modify storage asset:artifact CustomNBT set value {} | ||
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| # 神器の入手用function | ||
| function asset:artifact/common/give |
8 changes: 8 additions & 0 deletions
8
Asset/data/asset/functions/artifact/1585.sword_of_isolation/register.mcfunction
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|---|---|---|
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| #> asset:artifact/1585.sword_of_isolation/register | ||
| # | ||
| # 神器プールへの登録処理 | ||
| # | ||
| # @within tag/function asset:artifact/register | ||
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| data modify storage asset:artifact RarityRegistry[4] append value [1585] | ||
| data modify storage asset:artifact RarityRegistryWithColor.Red[4] append value [1585] |
8 changes: 8 additions & 0 deletions
8
Asset/data/asset/functions/artifact/1585.sword_of_isolation/trigger/1.trigger.mcfunction
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,8 @@ | ||
| #> asset:artifact/1585.sword_of_isolation/trigger/1.trigger | ||
| # | ||
| # 指定したイベントタイミングで実行されるfunction | ||
| # | ||
| # @within tag/function asset:artifact/** | ||
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| # storage asset:idのmainhandに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する | ||
| execute if data storage asset:context id{mainhand:1585} run function asset:artifact/1585.sword_of_isolation/trigger/2.check_condition |
12 changes: 12 additions & 0 deletions
12
...ata/asset/functions/artifact/1585.sword_of_isolation/trigger/2.check_condition.mcfunction
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| #> asset:artifact/1585.sword_of_isolation/trigger/2.check_condition | ||
| # | ||
| # 神器の発動条件をチェックします | ||
| # | ||
| # @within function asset:artifact/1585.sword_of_isolation/trigger/1.trigger | ||
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| # 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く | ||
| function asset:artifact/common/check_condition/mainhand | ||
| # 他にアイテム等確認する場合はここに書く | ||
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| # CanUsedタグをチェックして3.main.mcfunctionを実行する | ||
| execute if entity @s[tag=CanUsed] run function asset:artifact/1585.sword_of_isolation/trigger/3.main |
15 changes: 15 additions & 0 deletions
15
Asset/data/asset/functions/artifact/1585.sword_of_isolation/trigger/3.main.mcfunction
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| Original file line number | Diff line number | Diff line change |
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| #> asset:artifact/1585.sword_of_isolation/trigger/3.main | ||
| # | ||
| # 神器のメイン処理部 | ||
| # | ||
| # @within function asset:artifact/1585.sword_of_isolation/trigger/2.check_condition | ||
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| # 基本的な使用時の処理(MP消費や使用回数の処理など)を行う | ||
| function asset:artifact/common/use/mainhand | ||
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| # ここから先は神器側の効果の処理を書く | ||
| execute as @e[type=#lib:living_without_player,tag=Victim,distance=..10] at @s anchored eyes positioned ^ ^ ^ run function asset:artifact/1585.sword_of_isolation/trigger/damage | ||
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| # 演出 | ||
| playsound item.trident.throw player @a ~ ~ ~ 1.0 0.8 | ||
| playsound block.glass.break player @a ~ ~ ~ 1.0 0.7 |
22 changes: 22 additions & 0 deletions
22
Asset/data/asset/functions/artifact/1585.sword_of_isolation/trigger/damage.mcfunction
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,22 @@ | ||
| #> asset:artifact/1585.sword_of_isolation/trigger/damage | ||
| # | ||
| # | ||
| # | ||
| # @within function asset:artifact/1585.sword_of_isolation/trigger/3.main | ||
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| # ダメージ | ||
| data modify storage api: Argument.Damage set value 1500 | ||
| data modify storage api: Argument.AttackType set value "Physical" | ||
| data modify storage api: Argument.ElementType set value "None" | ||
| #プレイヤーの攻撃補正だけを無視 | ||
| data modify storage api: Argument.FixedDamage set value true | ||
| execute as @p[tag=this] run function api:damage/modifier | ||
| #敵の耐性もろもろは計算する | ||
| data modify storage api: Argument.FixedDamage set value false | ||
| data modify storage api: Argument.BypassModifier set value false | ||
| function api:damage/ | ||
| function api:damage/reset | ||
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| # 演出 | ||
| particle ash ~ ~-0.5 ~ 0.1 0.5 0.1 0.1 45 | ||
| particle trial_spawner_detection ~ ~-1.5 ~ 0.1 0.5 0.1 0.0 20 | ||
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