fix: clamp PBR roughness at 0.089 - #69
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Here is an overview of what got changed by this pull request:
Issues
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- Added 4
Complexity increasing per file
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- Tests/Release/ConsumerProject/Assets/Editor/PureBaseConsumerReleaseTests.cs 3
- Tests/Daily/Editor/PureBaseRenderingModeContractTests.ProductContracts.cs 4
- Tests/Daily/Editor/PureBaseRenderingModeRenderingTests.SourceContracts.cs 2
- Tests/Daily/Editor/PureBaseToonLightingContractTests.PbrRoughness.cs 11
- Tests/Daily/Editor/PureBaseToonLightingContractTests.PbrRoughnessRuntime.cs 8
- Tests/Daily/Editor/PureBaseValidationSceneRegressionTests.PbrRoughness.cs 4
- Tests/Regeneration/Editor/PureBaseRoughnessLightmapBakeTests.cs 43
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Check notice on line 26 in Tests/Daily/Editor/PureBaseToonLightingContractTests.PbrRoughness.cs
codacy-production / Codacy Static Code Analysis
Tests/Daily/Editor/PureBaseToonLightingContractTests.PbrRoughness.cs#L26
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codacy-production / Codacy Static Code Analysis
Tests/Daily/Editor/PureBaseToonLightingContractTests.PbrRoughnessRuntime.cs#L25
'partial' is gratuitous in this context.
codacy-production / Codacy Static Code Analysis
Tests/Daily/Editor/PureBaseToonLightingContractTests.PbrRoughnessRuntime.cs#L28
'partial' is gratuitous in this context.
Check notice on line 25 in Tests/Daily/Editor/PureBaseValidationSceneRegressionTests.PbrRoughness.cs
codacy-production / Codacy Static Code Analysis
Tests/Daily/Editor/PureBaseValidationSceneRegressionTests.PbrRoughness.cs#L25
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