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RayChasing

A simple soft renderer library for multicore CPU rendering in C++

for personal study

Dependencies

  • pcg
  • glm
  • nlohmann json

Todos

  • write a renderer
    • write a buffer header
    • write a scene parser
    • write a camera
    • implement a thread pool(memory pool later)
    • implement tagged pointer for multi-primitive intersect
    • use .bin file for better storing
    • BVH optimization
  • make sure cross platform

Final Goal

To render an image purely by CPU that looks beautiful at the same time, fast

Reference

License

Distributed under the MIT License. See LICENSE for more information.

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a simple soft renderer library

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