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Fixed spt_set_game_seed_on_load - #475

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Fixed spt_set_game_seed_on_load#475
Ramalayha wants to merge 4 commits into
OutOfBoundsOffice:masterfrom
Ramalayha:master

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Applied the changes suggested in the previous pull request #474

Replaced FCVAR_CHEAT with FCVAR_TAS_RESET
Added spt_set_game_seed_on_load to tas settings list
Comment thread spt/features/game_fixes/rng.cpp Outdated
Comment thread spt/features/game_fixes/rng.cpp Outdated
Comment thread spt/features/game_fixes/rng.cpp
* Added null checks for SetRandomSeed
@Ramalayha
Ramalayha requested a review from evanlin96069 August 2, 2026 10:11
@Ramalayha
Ramalayha marked this pull request as draft August 2, 2026 19:48
This forces the global vstdlib Random* functions to use separate random streams depending on if they are called from the server or the client (helps with tas rng desyncs)
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Ramalayha marked this pull request as ready for review August 5, 2026 19:14
@Ramalayha
Ramalayha marked this pull request as draft August 12, 2026 10:21
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2 participants