Redraw thirteen category icons - #210
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Both icons were hard to read, especially at the small sizes the kiosk category buttons use. chain_saw: the whole tool was rotated -36 degrees, which pushed it into the top-right corner and left the opposite corner empty. The guide bar was a closed zigzag polygon with teeth on both edges, so it read as a fir tree rather than a saw, and the orange accent was on the rear handle - an incidental detail - rather than on the cutting edge. Redrawn upright and centred: engine housing, top handle, and a long thin guide bar, with the orange accent moved to a sawtooth chain along the bar's top edge. rcr: the car sat in the lower-left of the canvas with the top-right empty, the cabin outline crossed itself, the orange scribble inside the body read as noise, and the impact marks floated free of the vehicle. Redrawn centred, with a clean side profile, a crumpled bonnet as the damage cue, and the orange impact rays anchored to the point of impact. Both now fill the canvas the way the rest of the set does and keep the house conventions: 48x48 viewBox, 2.4 navy stroke, orange accent on a single secondary detail. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JqpAgLZfQLCECpnkdi1wAc
Picked at random from the set, then worked through what each one's defects actually were. Four of the original ten - assist_police, usar, other, other_dots - turned out to be sound and were left alone; four replacements were drawn at random to keep the count. Wrong metaphor: - attend_hq: a document with a flagpole beside it. The categories using it are "Attend RHQ" and "Attend SHQ", so it is now a headquarters building flying a flag. - attend_other_unit_not_ooaa / _ooaa: the "building" was a bare grid that read as a window or a spreadsheet, and the arrow overlapped its edge. Both are now a unit building with a door and windows, with the arrow clear of it. The pair keeps its existing left/right convention. - field_core_skills: was the same briefcase as job_ready with an orange square added, so the two were near indistinguishable. Now a hard hat. Strokes colliding with the shape they sit on: - maintenance_building_land: the orange tool ran diagonally through the house wall and door. House and tool now sit side by side. - earthquake: the orange zigzag crossed the house at mid-wall, so it read as hills behind a house. The house now stands on a ground line with the crack running down its wall. - land_search: the orange terrain line overshot the lens rim. It is now contained within the lens, and the meaningless dot at the centre is gone. Weak or ambiguous: - flood_ops_non_rescue: the sandbags were plain capsules and read as a pile of pebbles. Now a stacked barrier of tied bags above the water. - search: the orange dot at the lens centre carried no meaning. The lens now holds a figure, which is what the category searches for, and no longer competes with land_search and search_evidence. - public_relations: a single generic bubble, close to the bubble in critical_incident_support. Now a pair of bubbles, for engagement rather than a lone message. Also drops a translate() offset in favour of real coordinates. - attend_other: a map pin all but identical to operations at button size. operations is the better use of a pin and is unchanged, so this one becomes a calendar, which suits "Attend Other" better anyway. Every icon keeps the house conventions: 48x48 viewBox, 2.4 navy stroke, icon-stroke / icon-accent-stroke classes, orange on a single secondary detail, and the canvas filled the way the rest of the set fills it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JqpAgLZfQLCECpnkdi1wAc
Three elements competed inside one 48x48 box: a large gear, a small gear, and a stick figure whose raised arm ran into the large gear. All of it was crowded into the left and bottom, leaving the top-right empty, and none of it survived at button size. The large gear was also the same shape, at the same construction, as maintenance_equipment - the two were hard to tell apart in a list. A gear belongs to that category, so it is gone from this one. Now a hydraulic spreader: power unit, grip, and two jaws with orange tips. It is the tool this category is defined by, it is a shape nothing else in the set uses, and it reads at 20px. A pair of buildings was the other candidate and was rejected because the set already carries five building icons. Side effect worth noting: the gear teeth were 14 individual filled polygons and the hub was punched out with a hardcoded white circle, which does not follow the theme the way icon-stroke and icon-accent do. This icon no longer has either. Six other icons still use the same white knockout - assessor, duty_officer, flood_l1, flood_l2, flood_l3 and maintenance_equipment - and are untouched here. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JqpAgLZfQLCECpnkdi1wAc
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Legibility and correctness pass over the category icon set. Three commits:
chain_sawandrcr, then ten more picked at random, thenindustrial_domestic_rescue.chain_saw
Before: rotated -36°, pushing it into the top-right corner and leaving the opposite corner empty. The guide bar was a closed zigzag polygon with teeth on both edges, so it read as a fir tree rather than a saw, and the orange accent sat on the rear handle — an incidental detail — rather than on the cutting edge.
After: upright and centred — engine housing, top handle, and a long thin guide bar, with the orange accent on a sawtooth chain along the bar's top edge.
rcr
Before: the car sat in the lower-left with the top-right empty, the cabin outline crossed itself, the orange scribble inside the body read as noise, and the impact marks floated free of the vehicle.
After: centred, with a clean side profile, a crumpled bonnet as the damage cue, and the orange impact rays anchored to the point of impact.
industrial_domestic_rescue
Before: three elements competing in one box — a large gear, a small gear, and a stick figure whose raised arm ran into the large gear — all crowded into the left and bottom with the top-right empty, and none of it legible at button size. The large gear was also the same shape, at the same construction, as
maintenance_equipment.After: a hydraulic spreader — power unit, grip, and two jaws with orange tips. The tool this category is defined by, a shape nothing else in the set uses, and legible at 20px. A pair of buildings was the other candidate, rejected because the set already carries five building icons.
This icon's gear teeth were 14 individual filled polygons with the hub punched out by a hardcoded white circle, which does not follow the theme the way
icon-strokeandicon-accentdo. It no longer has either. Six other icons still use the same white knockout —assessor,duty_officer,flood_l1,flood_l2,flood_l3,maintenance_equipment— and are untouched here.Ten more, picked at random
Four of the original ten —
assist_police,usar,other,other_dots— were sound and were left alone; four replacements were drawn at random to keep the count.Wrong metaphor
attend_hq— a document with a flagpole beside it. Its categories are "Attend RHQ" and "Attend SHQ", so it is now a headquarters building flying a flag.attend_other_unit_not_ooaa/_ooaa— the "building" was a bare grid that read as a window or a spreadsheet, and the arrow overlapped its edge. Both are now a unit building with a door and windows, with the arrow clear of it. The pair keeps its existing left/right convention.field_core_skills— the same briefcase asjob_readywith an orange square added, so the two were near indistinguishable. Now a hard hat.Strokes colliding with the shape they sit on
maintenance_building_land— the orange tool ran diagonally through the house wall and door. House and tool now sit side by side.earthquake— the orange zigzag crossed the house at mid-wall, so it read as hills behind a house. The house now stands on a ground line with the crack running down its wall.land_search— the orange terrain line overshot the lens rim. Now contained within the lens, and the meaningless dot at the centre is gone.Weak or ambiguous
flood_ops_non_rescue— the sandbags were plain capsules and read as a pile of pebbles. Now a stacked barrier of tied bags above the water.search— the orange dot at the lens centre carried no meaning. The lens now holds a figure, which is what the category searches for, and no longer competes withland_searchandsearch_evidence.public_relations— a single generic bubble, close to the one incritical_incident_support. Now a pair of bubbles, for engagement rather than a lone message. Also drops atranslate()offset in favour of real coordinates.attend_other— a map pin all but identical tooperationsat button size.operationsis the better use of a pin and is unchanged, so this one becomes a calendar, which suits "Attend Other" better anyway.Conventions
Every icon keeps the house style: 48×48 viewBox, 2.4 navy stroke,
icon-stroke/icon-accent-strokeclasses intact so theme, hover and active colouring still work, orange on a single secondary detail, and the canvas filled the way the rest of the set fills it.Only
.svgfiles changed — no code and no icon names, so no call sites are affected.Notes for review
otherandother_dotsare two different icons for the same label, "Other" (used once and six times respectively). Left as-is — that is category data, not an icon defect — but worth a look.searchis now a figure in a lens; if the category means area search rather than searching for a person, say so and I'll change it.Testing
npm run test:unit— 21 files, 146 tests, all passing.🤖 Generated with Claude Code
https://claude.ai/code/session_01JqpAgLZfQLCECpnkdi1wAc