Rework query object handling - #28
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GL_QUERY_RESULT_AVAILABLE is now handled and receives GL_TRUE instead of arbitrary number. Other requests get "100" instead. Should be enough. Check for disjoint timer query was redone, the env variable to force faked queries is now `LTW_FAKE_TIMER_QUERIES=1` Additionally glQueryCounter is overriden now too, it wasn't before. Tested 26.3-s2 with enabled/disabled disjoint timer queries - no regressions. Same with 1.21.11.
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Some small fixes around query objects & timer query handling. Fixes GPU usage in F3.
Needs more testing because we don't actually track types of the queries.