API and implementation reference for the MiniLang pixel-oriented 2D game engine, including rendering, assets, input, audio, scenes, animation, collision, and world helpers.
Use this reference to explore packages, source files, declarations, code quality metrics, and static dependencies.
Generated by MiniDoc 0.4.3 from MiniLang source at revision f5556f576aa0.
| Metric | Value |
|---|---|
| Average complexity | 3.2 |
| Documentation coverage | 97.9% |
| Duplicated source | 1.17% |
| Functions | 642 |
| Packages | 25 |
| Project files | 25 |
| Source lines | 6345 |
| Symbols | 1210 |
| Target | windows-x64 |
- minipixels
- minipixels.animation.animation
- minipixels.assets.assets
- minipixels.assets.pack
- minipixels.assets.png
- minipixels.assets.text
- minipixels.audio.audio
- minipixels.collision.collision
- minipixels.core.time
- minipixels.debug.debug
- minipixels.graphics.canvas
- minipixels.graphics.font
- minipixels.graphics.sprite
- minipixels.input.input
- minipixels.math.types
- minipixels.platform.linux
- minipixels.platform.windows
- minipixels.scene.scene
- minipixels.tools.fsutil
- minipixels.tools.generator
- minipixels.tools.json
- minipixels.tools.manifest
- minipixels.world.camera
- minipixels.world.entity
- minipixels.world.tilemap