Claude/fix slow tests 0y2wj#401
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Add missing EditorPanel.cpp and ARPGDungeonSystem.cpp to test sources, fix format specifier for uint64_t, suppress unused-variable warnings from disabled debug draw macros, and fix unsigned >= 0 comparisons. https://claude.ai/code/session_01GWZkHNsStxny6ZNZjFosjY
EditorLogger::Initialize() held m_mutex then called AddTarget() and Log(), both of which try to acquire m_mutex again. Since std::mutex is not recursive, this deadlocked on the first EditorLogger test (test #92), blocking all remaining ~3970 tests and making the suite appear to run "over an hour." Fix: push targets directly in Initialize() instead of calling AddTarget(), and move the Log() call outside the locked section. Remove the Log() call from Shutdown() which had the same deadlock pattern. Result: full test suite (4060 tests) now completes in ~14 seconds. https://claude.ai/code/session_01A9dweScVNKtmEFiSBdupKX
…bugs - OW systems (7 files): Remove overzealous null-context guards from Initialize() — none of the init logic uses the context pointer, so passing nullptr from tests is valid - MMO ChatSystem, Racing VehicleSystem: Same null-context fix - RTS KillUnit/DestroyBuilding: Actually remove entities from the map instead of just zeroing health, so GetUnitCount() reflects the kill - EditorLogger_ExportLogs: Write to CWD instead of missing TestLogs/ dir - CrashHandler_SaveAndHasRecoveryData: Create TestCrashes/ dir before use - Gated_VCS_SceneMergeHandler: Use correct .sparkscene extension All 4060 tests now pass in ~8.5 seconds. https://claude.ai/code/session_01A9dweScVNKtmEFiSBdupKX
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Code Coverage (GCC + lcov) |
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❌ CI Error ReportFailed jobs: windows-vs2022-Release Test Failures
Updated: 2026-04-06T23:28:17Z — this comment is updated in-place, not duplicated. |
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