I turn ideas into polished iOS products - from the first Figma screen and architecture decisions to App Store release and long-term support.
I especially enjoy projects that are a little unusual: multiplayer experiences, AR and 3D, multimedia, on-device AI, casting, and system extensions.
- 📱 I currently build and ship iOS features at Aezakmi, working across SwiftUI, UIKit, platform services, external SDKs, testing, and releases.
- 🧭 I previously worked on mobile 3D reconstruction and computer vision during an iOS internship at Yandex, and built indoor AR navigation at Indoors Navigation.
- 🎓 I hold a master's degree focused on artificial intelligence and image processing.
- 🛠️ I like owning the whole journey: understanding the problem, shaping the UX, choosing an architecture, writing the code, and getting the result into people's hands.
- 🌍 Based in Moscow and always happy to meet people who care about thoughtful mobile products.
Core iOS: Swift · SwiftUI · UIKit · Combine · async/await · MVVM
Apple frameworks: AVFoundation · ReplayKit · ARKit · CoreML · CoreImage · Metal · CoreBluetooth · CoreLocation
Product & backend: Firebase · Apphud · REST APIs · UPnP / ConnectSDK · Git
Vault is a social game of debate, diplomacy, and bluffing for groups of friends. Players try to prove why their character deserves a place in the last safe vault after an apocalypse.
I designed, built, and launched the iOS product end to end:
- multiplayer lobbies and game sessions powered by Firebase;
- player profiles and the core social game experience;
- subscriptions and paywalls with Apphud;
- analytics, localization, App Store release, and organic growth;
- online play as well as a shared-device mode for playing together in person.
The product reached 5,000+ monthly organic installs and 124,000+ App Store impressions.
If you'd like to talk about iOS, product development, open source, or an unusual mobile idea, feel free to connect with me on LinkedIn.


