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This repository showcases various optimization techniques applied to common computational geometry problems, such as finding the shortest distance between a pair of points, line intersections, and constructing convex hulls. It includes implementations of algorithms like Divide and Conquer, Graham Scan, Quick Hull, and Convex Hull, all developed using C# within the Unity Engine. The source codes are neatly organized in folders, making it easy to explore and understand each method.

Highlights:

  • Solutions for common optimization problems in computational geometry
  • Algorithms implemented in C# for Unity Engine
  • Organized codebase with clear examples for each technique
  • Practical for both learning and application in real-world scenarios
  • Custom implementation of Portal Culling.
  • Only the source code is available. Byeeee :)

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    Optimization techniques for computational geometry problems, including shortest distance between points, line intersections, and convex hulls. Features C# implementations of algorithms like Divide and Conquer, Graham Scan, and Quick Hull in Unity Engine. Organized code for easy navigation.

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