Open-source developer. I build and maintain projects across game engine prototyping, media automation tools, localization utilities, system monitoring plugins and Minecraft rendering optimizations.
- Media Automation & Downloader Utilities: Scripts and tools designed for automated media downloads, pipeline processing, and asset management (
Telegram-Media-Downloader,Instagram-Downloader,gallery-dl). - Localization & Community Projects: Translation tools, crowdsourced localization helpers (
CrowdinHelper), and hardware architecture documentation (Architecture-of-consoles). - System & AI Tools: AI workflow tools (
ComfyUI-Crystools) and hardware monitoring extensions (HWiNFO).
- nsge-vk – A early custom prototype game engine. This prototype is from January 2023
- Telegram-Media-Downloader & Instagram-Downloader – CLI and script tools for batch acquiring channel media.
- ComfyUI-Crystools – Resource usage monitoring nodes for local AI generation workflows.
- CrowdinHelper – Utilities for streamlining platform translation synchronization workflows.
- json-folder-minifier – Automated directory-wide JSON minification utility.
- sodium-fabric & sodium-extra-fabric – Client-side rendering optimization engine and expanded feature set.
- Dynamic-FPS & MoreCulling – Frame rate throttling when inactive and aggressive block/entity culling optimizations.
Graphics & Core : Vulkan, C++, Java, Python, Shell / Bash, FFmpeg
Ecosystems : Fabric, NeoForge/Forge, Mixins, Git
APIs & Tools : ComfyUI, Crowdin, Telegram API, System Metrics (HWiNFO)
Environment : Linux / Windows