A collection of Blender scenes for learning and teaching wear effects in shaders, geometry nodes, and dynamic painting.
These example files demonstrate various techniques for simulating wear in 3D models — including edge wear, scratches, rotating normal maps, and object proximity effects.
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Edge Wear in Shaders: Based on popular tutorials, shows how to simulate worn edges using curvature and masks.
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Scratches on Surfaces: Realistic micro-scratches using procedural textures and shader tricks.
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Rotating Normal Maps: Demonstrates how to animate or rotate normal maps in shaders for dynamic surface details.
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Dynamic Paint: Interactive wear and marks using Blender’s dynamic paint system.
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Geometry Nodes – Proximity Wear: Use object proximity to drive shader or geometry-based wear effects.
How to Use Open any .blend file in Blender (Tested in 4.5 lts).
- Explore the shader editor or geometry nodes editor.
- Toggle visibility or play animation to observe the effects.
- Use as a learning tool or a base for your own projects.