A Minecraft Bedrock addon that shows a lot of configurable info of what are you looking at.
- Split
/insighttoinsightmenu,insightactivate, etc. - Clarify the menu buttons, categories and names.
- Added dedicated settings screens for Conditions and System Settings.
/utilitycraft:insightmenu— open the menu/utilitycraft:insightmode <essential|detailed|debug>— set global mode/utilitycraft:insightactivate <on|off|toggle>— local toggle/utilitycraft:insightglobal <on|off|toggle|status>— global toggle/status/utilitycraft:insightnamespace <add|set> <namespace> <displayName>— namespace alias
- Move main system to UI Queue for a better style of display, as well as compatibility with vanilla title and actionbar.
- Improve Insight to have more features other the "Seeing What the Player Us Looking At", like inventory display and modifiers, HUD modifications with more icons and configs and etc.
- Make the position of the Insight's message configurable. (Currently impossible. Needs manifest V3.)
- Fix Custom Field Injector.
- Add the mob's name below the nickname (given by a nametag)
- Should be configurable. Recommended options:
- Nickname First (Default),
- Mob Name First,
- Nickname After Mob Name,
- Mob Name After Nickname,
- Nickname Only,
- Mob Name Only.
- Should be configurable. Recommended options:
- Add different methods of displaying names.
- Recommended options:
- Translation Keys (Default),
- Translate Id to Text.
- Recommended options:
- Add Villager Professions fields
- Should be configurable. Recommended options:
- After Name,
- Below Name (Default),
- Hidden.
- Should be configurable. Recommended options:
- Add a compatibility module for custom states and their definitions
- Add more styles of display for every "icon-based" field.
- Should be configurable. Recommended options:
- Icons (Emojis) (Default),
- Text Type 1 ( Health: x/y ),
- Text Type 2 ( Health: x% ),
- Hybrid Type 1 ( ❤️ x/y ),
- Hybrid Type 2 ( ❤️ x% ),
- feel free to suggest more.
- Should be configurable. Recommended options:
- Add "tool tier" indicator. (if it needs to be iron or diamond tier, for example.)
- Can be configurable. Recommended options:
- Boolean Indicator (Yes/No) (Default),
- Tier Indicator (Color),
- Tier Indicator (Ore)
- Text Indicator ("Diamond")
- Can be configurable. Recommended options:
- Add a "Row × Column" setting for tags, states and components (partially implemented)
- States, tags and entity families now support configurable columns.
- Component menu grid layout still pending.
- Finish the compatibility with UtilityCraft, Atelier and similar. (For custom fields, such as Energy, Fluid or Next Variant)
- Rename pretty much every vanilla state, permutation, trait and component to better match an user friendly usage (partially implemented)
- Added alias layer with common user-friendly names.
- Full vanilla coverage still pending.
- Add missing icons for effects (Health Boost, Regeneration, Fatal Poison...)
- Expand customization of Style.
- Additionally but not confirmed: Add a custom type of display with params for advanced users.
- Fix entity translation (method of display).