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Dorios-Insight

A Minecraft Bedrock addon that shows a lot of configurable info of what are you looking at.

What's planned

Main Objetive: Improve the insight menu and command.

  • Split /insight to insightmenu, insightactivate, etc.
  • Clarify the menu buttons, categories and names.
    • Added dedicated settings screens for Conditions and System Settings.

Command aliases currently available

  • /utilitycraft:insightmenu — open the menu
  • /utilitycraft:insightmode <essential|detailed|debug> — set global mode
  • /utilitycraft:insightactivate <on|off|toggle> — local toggle
  • /utilitycraft:insightglobal <on|off|toggle|status> — global toggle/status
  • /utilitycraft:insightnamespace <add|set> <namespace> <displayName> — namespace alias

Secondary Objectives:

V1.2+

  • Move main system to UI Queue for a better style of display, as well as compatibility with vanilla title and actionbar.
  • Improve Insight to have more features other the "Seeing What the Player Us Looking At", like inventory display and modifiers, HUD modifications with more icons and configs and etc.
  • Make the position of the Insight's message configurable. (Currently impossible. Needs manifest V3.)
  • Fix Custom Field Injector.

V1.1

  • Add the mob's name below the nickname (given by a nametag)
    • Should be configurable. Recommended options:
      • Nickname First (Default),
      • Mob Name First,
      • Nickname After Mob Name,
      • Mob Name After Nickname,
      • Nickname Only,
      • Mob Name Only.
  • Add different methods of displaying names.
    • Recommended options:
      • Translation Keys (Default),
      • Translate Id to Text.
  • Add Villager Professions fields
    • Should be configurable. Recommended options:
      • After Name,
      • Below Name (Default),
      • Hidden.
  • Add a compatibility module for custom states and their definitions
  • Add more styles of display for every "icon-based" field.
    • Should be configurable. Recommended options:
      • Icons (Emojis) (Default),
      • Text Type 1 ( Health: x/y ),
      • Text Type 2 ( Health: x% ),
      • Hybrid Type 1 ( ❤️ x/y ),
      • Hybrid Type 2 ( ❤️ x% ),
      • feel free to suggest more.
  • Add "tool tier" indicator. (if it needs to be iron or diamond tier, for example.)
    • Can be configurable. Recommended options:
      • Boolean Indicator (Yes/No) (Default),
      • Tier Indicator (Color),
      • Tier Indicator (Ore)
      • Text Indicator ("Diamond")
  • Add a "Row × Column" setting for tags, states and components (partially implemented)
    • States, tags and entity families now support configurable columns.
    • Component menu grid layout still pending.
  • Finish the compatibility with UtilityCraft, Atelier and similar. (For custom fields, such as Energy, Fluid or Next Variant)
  • Rename pretty much every vanilla state, permutation, trait and component to better match an user friendly usage (partially implemented)
    • Added alias layer with common user-friendly names.
    • Full vanilla coverage still pending.
  • Add missing icons for effects (Health Boost, Regeneration, Fatal Poison...)
  • Expand customization of Style.
    • Additionally but not confirmed: Add a custom type of display with params for advanced users.
  • Fix entity translation (method of display).

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A Minecraft Bedrock addon that shows a lot of configurable info of what are you looking at.

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