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Dreamlit Games
- San Francisco
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15:16
(UTC -12:00) - https://cosminbararu.com/
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Unity-Technologies/com.unity.netcode.gameobjects
Unity-Technologies/com.unity.netcode.gameobjects PublicNetcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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Unity-Technologies/com.unity.multiplayer.samples.coop
Unity-Technologies/com.unity.multiplayer.samples.coop PublicA small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
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unity-native-exposed-bindings
unity-native-exposed-bindings PublicZero-allocation Unity bindings using Span<byte> and NativeArray<byte> via IL injection. Exposes internal Unity methods for high-performance operations without managed array overhead. Full IL2CPP su…
C# 4
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astral-runtime
astral-runtime PublicLocal-first LLM inference runtime with a stable C ABI, compact memory search, and Unity and Unreal integrations
C++
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saccade
saccade PublicNative keyboard-driven desktop pointer control with local computer vision
C++
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