Principal Architect and hands-on systems engineer
For 25+ years, I’ve worked across developer tooling, embedded systems, smartphones, streaming products, consumer platforms, cloud infrastructure, MLOps, creative tools, games, and AI agents.
I currently work as a Principal Architect on high-traffic consumer and platform systems.
This is my original GitHub account.
It contains current professional as well as my earlier open-source and experimental work spanning:
- C++, Qt, embedded systems, and hardware tooling
- Node.js libraries and developer infrastructure
- game engines and autonomous game agents
- cloud and deployment tooling
- early Bitcoin and distributed-system experiments
Most of my recent independent work is published as @0xFlicker.
- Production AI and agent systems
- Developer platforms, APIs, and integrations
- Distributed systems and cloud infrastructure
- Delivery, monetization, and operational reliability
- Games and interactive systems
| Project | What it demonstrates |
|---|---|
| Clash of Clans API | Published Node.js client and fluent query interface with external open-source adoption |
| Mold · original development repository | Functional dependency-injection library I created, used internally at Shutterstock, and later released through Shutterstock’s open-source organization |
| Screeps · original Redux implementation | Autonomous game-agent architecture, persistent state, task orchestration, resource management, and expansion |
| Morpheus | Multi-year modernization of a graphical adventure game across browser, desktop, and mobile; now being preserved as a historical software archive |
| qphidget | Qt/QML hardware integration, test doubles, and physical-device tooling |
| Stratum Proxy | Early Bitcoin networking and protocol experimentation |
- Professional site: flick.ing
- Current GitHub: @0xFlicker
- Current flagship project: The House / Influence
- Email: me@0xflick.xyz





