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Card Commons

Make a card, not a website.

Card Commons is an open specification for portable, editable, publishable, playable web objects. A card can stand alone at a URL, join a stack, become an episode in a series, act as a game piece, or be remixed into a new system without collapsing into a flat image.

Card Commons landing page — "Make a card, not a website."

This repository is a publication, engineering-handoff, and early-product package. It contains the product requirements, protocol model, JSON Schemas, an OpenAPI contract, a whitepaper, a web-native pitch deck, and the first private-pilot Card Studio that actually creates a card.

Core invariant

A card is a portable, editable, publishable, playable web object.

Structured fields express what a card means. Layers express how a card looks. Surfaces adapt the same card to card, thumbnail, public, game, print, and social contexts. Revisions preserve history; publications pin stable public views; collections and games give cards context and behavior.

flowchart LR
  T[Template] --> C[Card document]
  C -->|fields| M[Meaning]
  C -->|layers| V[Visual surfaces]
  C --> R[Revisions]
  C --> S[Stack / collection]
  C --> P[Publication at a URL]
  C --> G[Game piece]
  P --> X[Remix / fork]
  G --> X
  X --> C
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What's in the package

flowchart TD
  subgraph Canonical["Canonical source (Markdown + contracts)"]
    D[docs/ — 9 specs]
    W[whitepaper/ — 6.1k words]
    K[contracts/ — 7 schemas, OpenAPI, 10 fixtures]
    RS[research/ — claim ledger]
  end
  subgraph Apps["Applications"]
    SITE[site/ — Next.js pitch deck → GitHub Pages]
    STU[studio/ — Card Studio → Vercel]
  end
  D --> SITE
  W --> SITE
  D --> STU
  K --> STU
  K --> SITE
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The website renders the canonical Markdown directly rather than maintaining duplicate prose, so the specs, whitepaper, and deck never drift apart.

Start here

The pitch deck

A 14-slide, keyboard-, touch-, and URL-navigable deck makes the product and protocol argument for both builders and strategic readers.

Pitch deck — slide 3 of 14, "A card can be native to the web."

The Card Studio

The Studio is a deliberately narrow product slice: it creates one calling_card, persists it and its assets locally in the browser (IndexedDB), and exports a 1500×2100 PNG plus a portable ZIP. It is not the eventual publishing, stack, or game application.

It is deployed and live as a gated pilot at https://card-commons-studio.vercel.app (access by pilot passcode). Production has been verified end to end: the access gate, a live OpenRouter generation, and the per-session image allowance.

Every visual layer — background, texture, emblem, foreground — can be uploaded or AI-generated, edited, or varied. Generated and uploaded images enter the same reusable asset library and carry provenance.

Card Studio — a finished calling card with four bound layers, the asset library, an image-model selector, and the provenance inspector

Image generation runs through a protected endpoint backed by OpenRouter's unified image API, with the direct OpenAI API kept as one option. Six models are selectable (OpenAI GPT-Image, Gemini Flash Image, Seedream 4.5, FLUX.2 Pro, Grok Imagine, and direct GPT-Image) via a global default that persists locally plus a per-generation override. The emblem layer needs transparency, so it is gated to transparency-capable models with a one-click switch. Each candidate is reviewed and explicitly accepted or rejected before it becomes a provenance-bearing asset (recording exact provider and model); rejected candidates leave no trace.

Card Studio — candidate review dialog before an AI layer is accepted

flowchart LR
  A[Choose template] --> B[Edit fields:<br/>message, signature]
  B --> C{Each layer}
  C -->|upload| D[Asset library]
  C -->|generate / edit| E[Candidate review]
  E -->|accept| D
  E -->|reject| C
  D --> F[Bind to layer + transform]
  F --> G[Autosave to IndexedDB]
  G --> H[Export PNG / ZIP]
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MVP

The first product proves four loops:

  1. Create a structured card from a template. (Studio: built — live AI generation verified)
  2. Arrange cards into a stack, deck, or series. (specified)
  3. Publish a card or collection at a stable URL.
  4. Build and play a prompt-response game, then remix it non-destructively.

Custom domains, a universal game engine, a marketplace, deep social networking, and advanced ontology editing are explicitly deferred.

Development

Requirements: Node.js 22+ and npm 10+. This is an npm workspaces monorepo (site, studio).

npm install
npm run dev          # publication site (GitHub Pages target)
npm run dev:studio   # Card Studio (Vercel target)
npm run check        # lint, schema/OpenAPI validation, typecheck, tests, build

The Studio needs a few environment variables to run its generation endpoint; see studio/.env.example and the Studio README.

Status

Version 0.1.0 is a proposal intended for engineering review, prototyping, user research, and protocol discussion.

Area State
Specs, schemas, OpenAPI, whitepaper Published and committed
Pitch-deck site Built; deploys to GitHub Pages
Card Studio (create one calling card) Built; typecheck clean, 23/23 unit tests, CI green
Image generation (OpenRouter, 6 models) Verified live — all six models generate; transparent emblem and the edit path confirmed
Studio hosting Live (gated pilot) on Vercel — card-commons-studio.vercel.app
Rest of the MVP (stacks, publishing, games) Specified, not yet built

The editor screenshots above use the deterministic mock harness for repeatable capture; live generation has since been verified against real models (see the Studio README).

Normative language in the protocol specification uses MUST, SHOULD, and MAY in their ordinary requirements sense; it is not yet an internet standard.

Licensing

  • Software: MIT
  • Prose, diagrams, and other content: CC BY 4.0

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A proposal for portable, editable, publishable, playable web objects.

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