Make paths return as an asset ref rather than an index - #344
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emiyl wants to merge 2 commits into
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This was referenced Jul 24, 2026
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This is more in line with what GameMaker actually expects, as running
string(p)on a new path returns "ref path __newpathX", where X is the index, rather than just an index which Butterscotch currently does. This was tested in GameMaker Runtime 2026.0.0.23.This PR adds a new value to the union in RValue of "assetIndex" which refers to the AssetRefType enum. It also changes the default name of paths from "" to "__newpathX", where X is the index.
Finally this also adds a switch case to RValue_toString, which works, however I it repeats itself slightly by putting in "__newpathX" again rather than just grabbing it from the asset itself. From what I can tell you can't rename assets in GameMaker anyway so this should be fine (and maybe faster?) but I would prefer it if it didn't do that.
If this works nicely, it should be extended to other assets like sprites and such.