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Rblx-Sphere-Collisions

Handles collisions for a sphere and returns a new Vector3 outside the plane if collision occurs

Notice: Only UpVector (Top) collisions are handled as that is the only thing I needed for a project.

Supported

  • Part
  • Sphere
  • Cylinder
  • Wedge
  • CornerWedge

Not Supported

  • MeshPart
  • SpecialMesh

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Handles the UpVector collisions for a sphere

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