Heavier Fera Dire/War Footstep Sounds - #138
Open
Potatocrip wants to merge 2 commits into
Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
About The Pull Request
effectively, just changes the footstep sounds for Fera Dire/War forms to more hefty, thumpy sounds.
more specifically, adds subtypes to Fera left/right legs that use their own special footstep sounds, and adds the sound they should use.
Why It's Good For The Game
better audio design :)
gives some extra heft to the more dangerous fera forms, but still lets forms use the normal dinky clawfootstep sounds when it's appropriate
Testing Photographs and Procedure
thudthudthud.mp4
Changelog
🆑
sound: added heavy footstep sound
code: gave fera war/dire forms new heavy footstep sound
/:cl: