docs(x265): head-to-head §Results + PROBE-SPLAT-μ-HYDRATION-RHO queued#250
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Plan §Results (head-to-head): our helix Signed360 object-motion codes (432 B, ∞ PSNR bit-exact) vs x265 block-MV (43,115 B, 60.94 dB) on the SAME φ-scene. Verdict: tautological-win / model-matched lower bound (KILL did not fire, NOT a general-codec win) — establishes the amortization's concrete bit-cost (1× 6-byte Signed360/sprite/P-frame); arbitrary non-φ motion needs residuals (the [H] gate). Follow-up probe queued — PROBE-SPLAT-μ-HYDRATION-RHO (the spatial cousin): the 3DGS↔blasgraph↔gridlake presumption adjudicated (splat3d GaussianBatch already SoA → only net-new claim is address-derived μ, φ-manifold-gated; EWA-semiring DROPPED as non-commutative). Runs on a real Inria .ply. Board: lance-graph E-X265-HEADTOHEAD-1 + E-3DGS-MU-HYDRATION-1. Guard test 117/117. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01K3RyLEbuNSHxxB3NTTrGki
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| | Lane | Bytes | bits/frame | PSNR | Codec | | ||
| |---|---|---|---|---| | ||
| | A — x265 3.5 medium | 43,115 | 1437.2 | 60.94 dB | general block-MV, blind to scene structure | |
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Label x265 bytes as total bitstream
This row reuses the 43,115 B / 1437.2 bpf value that the preceding section documents as the entire HEVC output (raw Y4M ... → HEVC 43,115 B), but the new result is framed as a comparison against x265's MV field. In this context, readers will treat the 432 B object-motion lane as replacing x265's motion-vector payload, while the HEVC stream also includes residuals, modes, headers, and other syntax, so the experiment overstates what was actually measured. Please either measure/report x265's MV-side bits separately or rename Lane A/the heading as a total x265 bitstream comparison.
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…ream framing Codex-P1 #740: reproducer now renders through helix's REAL signed_lift (golden- ratio azimuth, r=√u), not a golden-angle approximation → genuine helix result; lane-A re-measured on the real-helix scene (40,750 B, 1358.3 bits/frame, 61.27 dB). Codex-P2 #250: relabelled as TOTAL-stream vs TOTAL-stream (x265's bytes are the whole HEVC output, not its MV payload). Guard test 117/117. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01K3RyLEbuNSHxxB3NTTrGki
Follow-up to the merged PROBE-GPU-LUT + HEVC-anchor docs (#249), on a branch restarted from
master.Adds to
x265-sprite-replay-probe-v1.md:Signed360object-motion codes (432 B, ∞ PSNR bit-exact) vs x265 block-MV (43,115 B, 60.94 dB) on the same φ-scene. Verdict: tautological-win / model-matched lower bound (KILL did not fire; not a general win) — establishes the amortization's concrete bit-cost; arbitrary non-φ motion needs residuals (the [H] gate).splat3d::GaussianBatchalready SoA → only net-new claim is address-derived μ (φ-manifold-gated); EWA-semiring DROPPED (non-commutative). Runs on a real Inria.ply.Code + board live in lance-graph (
hevc_headtohead.rs,E-X265-HEADTOHEAD-1,E-3DGS-MU-HYDRATION-1). Knowledge-doc guard test 117/117 green.🤖 Generated with Claude Code
Generated by Claude Code