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docs(x265): head-to-head §Results + PROBE-SPLAT-μ-HYDRATION-RHO queued#250

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docs(x265): head-to-head §Results + PROBE-SPLAT-μ-HYDRATION-RHO queued#250
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Follow-up to the merged PROBE-GPU-LUT + HEVC-anchor docs (#249), on a branch restarted from master.

Adds to x265-sprite-replay-probe-v1.md:

  • §Results (head-to-head): our helix Signed360 object-motion codes (432 B, ∞ PSNR bit-exact) vs x265 block-MV (43,115 B, 60.94 dB) on the same φ-scene. Verdict: tautological-win / model-matched lower bound (KILL did not fire; not a general win) — establishes the amortization's concrete bit-cost; arbitrary non-φ motion needs residuals (the [H] gate).
  • Follow-up probe queued — PROBE-SPLAT-μ-HYDRATION-RHO: the spatial cousin (3DGS↔blasgraph↔gridlake), adjudicated: splat3d::GaussianBatch already SoA → only net-new claim is address-derived μ (φ-manifold-gated); EWA-semiring DROPPED (non-commutative). Runs on a real Inria .ply.

Code + board live in lance-graph (hevc_headtohead.rs, E-X265-HEADTOHEAD-1, E-3DGS-MU-HYDRATION-1). Knowledge-doc guard test 117/117 green.

🤖 Generated with Claude Code


Generated by Claude Code

Plan §Results (head-to-head): our helix Signed360 object-motion codes (432 B,
∞ PSNR bit-exact) vs x265 block-MV (43,115 B, 60.94 dB) on the SAME φ-scene.
Verdict: tautological-win / model-matched lower bound (KILL did not fire, NOT a
general-codec win) — establishes the amortization's concrete bit-cost (1× 6-byte
Signed360/sprite/P-frame); arbitrary non-φ motion needs residuals (the [H] gate).

Follow-up probe queued — PROBE-SPLAT-μ-HYDRATION-RHO (the spatial cousin): the
3DGS↔blasgraph↔gridlake presumption adjudicated (splat3d GaussianBatch already
SoA → only net-new claim is address-derived μ, φ-manifold-gated; EWA-semiring
DROPPED as non-commutative). Runs on a real Inria .ply. Board: lance-graph
E-X265-HEADTOHEAD-1 + E-3DGS-MU-HYDRATION-1. Guard test 117/117.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K3RyLEbuNSHxxB3NTTrGki
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AdaWorldAPI marked this pull request as ready for review July 18, 2026 23:49

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| Lane | Bytes | bits/frame | PSNR | Codec |
|---|---|---|---|---|
| A — x265 3.5 medium | 43,115 | 1437.2 | 60.94 dB | general block-MV, blind to scene structure |

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P2 Badge Label x265 bytes as total bitstream

This row reuses the 43,115 B / 1437.2 bpf value that the preceding section documents as the entire HEVC output (raw Y4M ... → HEVC 43,115 B), but the new result is framed as a comparison against x265's MV field. In this context, readers will treat the 432 B object-motion lane as replacing x265's motion-vector payload, while the HEVC stream also includes residuals, modes, headers, and other syntax, so the experiment overstates what was actually measured. Please either measure/report x265's MV-side bits separately or rename Lane A/the heading as a total x265 bitstream comparison.

Useful? React with 👍 / 👎.

…ream framing

Codex-P1 #740: reproducer now renders through helix's REAL signed_lift (golden-
ratio azimuth, r=√u), not a golden-angle approximation → genuine helix result;
lane-A re-measured on the real-helix scene (40,750 B, 1358.3 bits/frame, 61.27
dB). Codex-P2 #250: relabelled as TOTAL-stream vs TOTAL-stream (x265's bytes are
the whole HEVC output, not its MV payload). Guard test 117/117.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K3RyLEbuNSHxxB3NTTrGki
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AdaWorldAPI merged commit 22c62dc into master Jul 19, 2026
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