Synchronize customization, gadgets, items, and shops - #163
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Summary
This PR expands multiplayer world synchronization to cover vehicle customization, gadgets, soldering, item reconciliation, and shop purchases. It also hardens item ownership and late-join restoration so clients converge on the same world state without relying on every relevant scene or object being loaded at the same time.
What changed
Customization and gadgets
Items and late-join reconciliation
Shops and ownership
Architecture
CustomizationStateManagerowns capture, deferred restoration, and application of customization actions.GadgetTrackedValueRegistrymaps game gadget types onto the generic tracked-value item protocol.NetworkedItemManagerremains responsible for item identity, lifecycle, ownership, and reconciliation.ShopPurchaseCoordinatorisolates shop inventory and purchase semantics from packet transport and Harmony patches.