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Gale Core encounter tuning #12

Description

@xefensor

Goal

Polish the Gale Core encounter so it is readable, fair, and interesting while preserving the Air Temple's wind-focused identity.

Areas to verify

  • activation and retaliation behavior
  • phase transitions and projectile behavior
  • idle movement and return-home logic
  • arena escape or terrain-exploitation cases
  • difficulty in singleplayer and multiplayer
  • reward reliability and duplicate-spawn protection

Completion criteria

  • Major encounter exploits and softlocks are addressed
  • Phase behavior is understandable through play
  • Singleplayer and multiplayer playtests are recorded
  • Relevant GameTests are added or updated
  • Player-facing changes are added to the changelog

Target: v0.3.0

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    air-templeAir Temple, Gale Core, and Air ElementenhancementNew feature or requestgameplayPlayer-facing mechanics and progressionneeds-testingRequires additional in-game or automated verification

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