Rewards rebalance, happiness impact
turn on / off, if off then fixed
reward_mode
-
fixed
- global.coin_multiplier OFF
- global.time_divider OFF
- coins = 0-10000
-
rebalance
- global.coin_multiplier = hourly rate
- coins are computed from happiness of the task
- happiness can have values { 0.0 ... 2.0 }
- (already implemented) ratings of the tasks increase/decrease happiness of the task
- when the task is rated by user the number { 0.0 ... 2.0 } (default 1.0) affects the task happiness by computing new task happiness
- formula: task.happiness = task.happiness * 1-global.happines_change_weight + rating.happiness * global.happines_change_weight
- global.happines_change_weight = 0-100%
- reward = global.coin_multiplier x task.happiness x (task.minutes / global.time_divider)
- 500 x 1.0 x 30 / 60 = 30 min of medium happy jop = 250 coins
- 500 x 1.8 x 60 / 60 = 1hr of almost unhappy job = 900 coins
Rewards rebalance, happiness impact
turn on / off, if off then fixed
reward_mode
fixed
rebalance
- 500 x 1.0 x 30 / 60 = 30 min of medium happy jop = 250 coins
- 500 x 1.8 x 60 / 60 = 1hr of almost unhappy job = 900 coins