diff --git a/Doc/library/curses.panel.rst b/Doc/library/curses.panel.rst index 9916008caf5da8..58505827e33cb5 100644 --- a/Doc/library/curses.panel.rst +++ b/Doc/library/curses.panel.rst @@ -18,6 +18,14 @@ displayed. Panels can be added, moved up or down in the stack, and removed. Functions --------- +The module :mod:`!curses.panel` defines the following exception: + + +.. exception:: error + + Exception raised when a curses panel library function returns an error. + + The module :mod:`!curses.panel` defines the following functions: @@ -50,73 +58,91 @@ The module :mod:`!curses.panel` defines the following functions: Panel objects ------------- -Panel objects, as returned by :func:`new_panel` above, are windows with a -stacking order. There's always a window associated with a panel which determines -the content, while the panel methods are responsible for the window's depth in -the panel stack. +.. raw:: html + + + + + + + + + + + + + + + +.. class:: panel + + Panel objects, as returned by :func:`new_panel` above, are windows with a + stacking order. There's always a window associated with a panel which + determines the content, while the panel methods are responsible for the + window's depth in the panel stack. -Panel objects have the following methods: + Panel objects have the following methods: -.. method:: Panel.above() +.. method:: panel.above() Returns the panel above the current panel. -.. method:: Panel.below() +.. method:: panel.below() Returns the panel below the current panel. -.. method:: Panel.bottom() +.. method:: panel.bottom() Push the panel to the bottom of the stack. -.. method:: Panel.hidden() +.. method:: panel.hidden() Returns ``True`` if the panel is hidden (not visible), ``False`` otherwise. -.. method:: Panel.hide() +.. method:: panel.hide() Hide the panel. This does not delete the object, it just makes the window on screen invisible. -.. method:: Panel.move(y, x) +.. method:: panel.move(y, x) Move the panel to the screen coordinates ``(y, x)``. -.. method:: Panel.replace(win) +.. method:: panel.replace(win) Change the window associated with the panel to the window *win*. -.. method:: Panel.set_userptr(obj) +.. method:: panel.set_userptr(obj) Set the panel's user pointer to *obj*. This is used to associate an arbitrary piece of data with the panel, and can be any Python object. -.. method:: Panel.show() +.. method:: panel.show() Display the panel (which might have been hidden), placing it on top of the panel stack. -.. method:: Panel.top() +.. method:: panel.top() Push panel to the top of the stack. -.. method:: Panel.userptr() +.. method:: panel.userptr() Returns the user pointer for the panel. This might be any Python object. -.. method:: Panel.window() +.. method:: panel.window() Returns the window object associated with the panel.