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error leads to permanently frozen time  #1

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@kotoroshinoto

[Pause in Multiplayer] This mod failed in the GameLoop.UpdateTicking event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at PauseInMultiplayer.PauseInMultiplayer.GameLoop_UpdateTicking(Object sender, UpdateTickingEventArgs e) in C:\Users\William\source\repos\PauseInMultiplayer\PauseInMultiplayer\PauseInMultiplayer.cs:line 541
at StardewModdingAPI.Framework.Events.ManagedEvent1.Raise(TEventArgs args, Func2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 126

i'm not sure what caused this in order to reproduce, but both players connected to my hosted instance were temporarily disconnected (their clients indicated the server cut the connection) around the time the time freeze started

advancing a day moved the time to 6 AM, but didn't restore the clock, time and npcs remained frozen.

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