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Copy pathReferenceObject.cs
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26 lines (17 loc) · 815 Bytes
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using System.Collections.Generic;
namespace HongHeng.UnityReferenceTracker {
public class ReferenceObject {
//public Object ReferenceObj;
public readonly string ReferenceObjInfo;
public List<ReferenceProperty> ReferenceProperties = new List<ReferenceProperty>();
public ReferenceObject(string referenceObjInfo) {
ReferenceObjInfo = referenceObjInfo;
}
public static readonly ReferenceObject Empty = new ReferenceObject("Empty Object");
public static readonly ReferenceObject EmptyGameObject =
new ReferenceObject("Empty GameObject");
public static ReferenceObject EmptyComponent(string gameObjectInfo) {
return new ReferenceObject($"Empty Component in [GameObject:{gameObjectInfo}]");
}
}
}