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Create rust graph library with nitric #2

Description

@epage

The Graph would own

  • two worlds of entities (nodes, edges)
  • An edge component that contains (start, end) edges
    • What about undirected graphs?

Initially, hide the use of nitric but work to make it so the graph algorithms could apply to any nitric application.

Allow users to add their own components, either node and edge.

A rendering crate would have a display component (or some kind of component group for generalizing?) and would walk the graph rendering it.

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