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Copy pathdata.lua
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45 lines (42 loc) · 1.65 KB
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-- Multi-Team Support - data.lua
-- Author: bits-orio
-- License: MIT
--
-- Custom sprites for the welcome GUI.
-- Pattern follows RedMew (redmew-data): type="sprite", flags={"not-compressed"},
-- mipmap_count matching the pre-built horizontal mipmap sprite sheet.
--
-- sb-discord - 847x128 Discord logo with text -> graphics/Discord_Logo_Blurple_PMS.png
-- sb-qr-code - 504x256 mipmap sheet (base 256x256) -> graphics/qr-code.png
-- sb-legendary - 64x64 legendary starburst -> graphics/legendary.png
--
-- Regenerate with: python tools/gen_qr_matrix.py "https://discord.gg/URL" --png
data:extend({
{
type = "sprite",
name = "sb-discord",
filename = "__multi-team-support__/graphics/Discord_Logo_Blurple_PMS.png",
size = {847, 128},
flags = {"not-compressed"},
},
{
type = "sprite",
name = "sb-qr-code",
filename = "__multi-team-support__/graphics/qr-code.png",
size = 256,
mipmap_count = 6,
flags = {"not-compressed"},
},
{
type = "sprite",
name = "sb-legendary",
filename = "__multi-team-support__/graphics/legendary.png",
size = 64,
flags = {"not-compressed", "gui-icon"},
},
})
-- Hidden passive radar that consumer mods place via mts-v1 `ensure_passive_radar`
-- to keep empty team surfaces live-viewable for spectators. See the file header.
require("prototypes.entities.passive-radar")
-- Chat mode switch segment-button styles (gui/chat_switch.lua).
require("prototypes.styles")