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/*
* Copyright (c) 2014: G-CSC, Goethe University Frankfurt
* Author: Sebastian Reiter
*
* This file is part of UG4.
*
* UG4 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License version 3 (as published by the
* Free Software Foundation) with the following additional attribution
* requirements (according to LGPL/GPL v3 §7):
*
* (1) The following notice must be displayed in the Appropriate Legal Notices
* of covered and combined works: "Based on UG4 (www.ug4.org/license)".
*
* (2) The following notice must be displayed at a prominent place in the
* terminal output of covered works: "Based on UG4 (www.ug4.org/license)".
*
* (3) The following bibliography is recommended for citation and must be
* preserved in all covered files:
* "Reiter, S., Vogel, A., Heppner, I., Rupp, M., and Wittum, G. A massively
* parallel geometric multigrid solver on hierarchically distributed grids.
* Computing and visualization in science 16, 4 (2013), 151-164"
* "Vogel, A., Reiter, S., Rupp, M., Nägel, A., and Wittum, G. UG4 -- a novel
* flexible software system for simulating pde based models on high performance
* computers. Computing and visualization in science 16, 4 (2013), 165-179"
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*/
#ifndef __H__UG_lua_shell
#define __H__UG_lua_shell
#include "bindings/lua/lua_util.h"
#include "bindings/lua/lua_parsing.h"
namespace ug{
namespace luashell{
/**
* \defgroup lua_shell Lua Shell
* \ingroup plugins
* This plugin provides the 'LuaShell' class through which one can execute
* Lua-Scripts with custom variables.
*/
/// \addtogroup lua_shell
/// \{
class LuaShell{
public:
LuaShell();
void reset();
void parse_file(const char* filename);
void run(const char* buffer);
void abort_run(const char* message);
template <class TVal>
void set(const char* name, TVal value)
{
bridge::lua::LuaParsing<TVal>::push(m_luaState, value);
lua_setglobal(m_luaState, name);
}
void set(const char* name, void* pval, const char* className);
void set(const char* name, const void* pval, const char* className);
void set(const char* name, SmartPtr<void> pval, const char* className);
void set(const char* name, ConstSmartPtr<void> pval, const char* className);
template <class TVal>
TVal get_val(const char* name)
{
lua_getglobal(m_luaState, name);
if(!bridge::lua::LuaParsing<TVal>::check(m_luaState, -1)){
lua_pop(m_luaState, 1);
UG_THROW("LuaShell error: Couldn't convert " << name << " to requested type.");
}
TVal val = bridge::lua::LuaParsing<TVal>::get(m_luaState, -1);
lua_pop(m_luaState, 1);
return val;
}
private:
lua_State* m_luaState;
void init_lua_state();
};
/// \}
}// namespace LuaShell
}// end of namespace
#endif //__H__lua_shell