Rasterizing the gbuffer on render nodes will result in poor performance, as raytracing it will be faster when only rendering to a small number of pixels.
However, the host will have the render to a very large number of pixels, making rasterizing preferable. This data will be needed for the host-side denoiser.
Rasterizing the gbuffer on render nodes will result in poor performance, as raytracing it will be faster when only rendering to a small number of pixels.
However, the host will have the render to a very large number of pixels, making rasterizing preferable. This data will be needed for the host-side denoiser.