Skip to content

jerk limited slew rate limiter has strange behavior #1

Description

@angebrajuka

basically the title. Seems to not effectively limit jerk when changing target value:

Image

used the following limiter:
OPRSlewRateLimiter test_limiter{ 1, 0.1 };

And plotted in teleop with:

double output = test_limiter.Calculate( _GamePads->Driver->GetButton(OPRXbox::A) ? 1 : 0 );
frc::SmartDashboard::PutNumber( "slew_test", output );

... no shade here, just thought the jerk limiting was a cool feature for a slew rate limiter and ran it in sim to see how it would work... thought you might wanna see what I saw

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions