It's very common in TTRPGs that you need to meet a goal with a dice roll (less than or equal to X, greater than Y, etc.). Expressions (see #3) should support a way to determine how likely it is that it will meet a given goal. To be extensible the goal checking should probably be closure based.
CC: @LoganJohnson
It's very common in TTRPGs that you need to meet a goal with a dice roll (less than or equal to X, greater than Y, etc.). Expressions (see #3) should support a way to determine how likely it is that it will meet a given goal. To be extensible the goal checking should probably be closure based.
CC: @LoganJohnson