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This repository was archived by the owner on Jul 22, 2025. It is now read-only.
This repository was archived by the owner on Jul 22, 2025. It is now read-only.

[Areas] Errors while spawning monsters #6

Description

@werner-mayer

Describe the bug

Happens when player spawns or when spawning a mob

Errors

Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Areas.CritterHandler.ProcessAwakenCritter (Character critter) (at <6e070711803c40a6a57fa36f02c144ef>:0)
Areas.Patches.Patches.Character_Awake_Post (Character __instance) (at <6e070711803c40a6a57fa36f02c144ef>:0)
(wrapper dynamic-method) Character.DMDCharacter::Awake(Character)
Humanoid.Awake () (at <1b865f8b3455488592cdc401081112e3>:0)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ZNetScene:CreateObject(ZDO)
ZNetScene:CreateObjectsSorted(List1, Int32, Int32&) ZNetScene:CreateObjects(List1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:Update()

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Areas.SpawnerHandler.GenerateSSDataDic (SpawnSystem ss) (at <6e070711803c40a6a57fa36f02c144ef>:0)
Areas.SpawnerHandler.ProcessCapturedSS (SpawnSystem ss) (at <6e070711803c40a6a57fa36f02c144ef>:0)
Areas.Patches.Patches.SpawnSystem_Awake_Post (SpawnSystem __instance) (at <6e070711803c40a6a57fa36f02c144ef>:0)
(wrapper dynamic-method) SpawnSystem.DMDSpawnSystem::Awake(SpawnSystem)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ZNetScene:CreateObject(ZDO)
ZNetScene:CreateObjectsSorted(List1, Int32, Int32&) ZNetScene:CreateObjects(List1, List`1)
ZNetScene:CreateDestroyObjects()
ZNetScene:Update()

To Reproduce
Steps to reproduce the behavior:

  1. Go to '...'
  2. Click on '....'
  3. Scroll down to '....'
  4. See error

Expected behavior

Screenshots

LogOutput.log

Activity

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