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Rampant Arsenal blocks Warp Ammo Damage upgrades #21

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@Calvinxc1

Title kind of self-explanatory. Running Warptorio2 1.3.10 and Rampant Arsenal 1.1.6

Digging through the Warptorio2 code I think a fix can be applied to the data_warptorio.lua file at line 361, replacing that section with this:

local t={type="technology",upgrade=true,icon_size=128,icons={ {icon="__base__/graphics/technology/physical-projectile-damage-1.png",tint={r=0.3,g=0.3,b=1,a=1},icon_mipmaps=4,icon_size=256,} },
	effects={ {type="turret-attack",modifier=0.15,turret_id="gun-turret"},{ammo_category="bullet",modifier=0.15,type="ammo-damage"},{ammo_category="shotgun-shell",modifier=0.2,type="ammo-damage"} } }
if mods["RampantArsenal"] and settings.startup["rampant-arsenal-hideVanillaDamageTechnologies"].value then
	ExtendTech(t,{name="warptorio-physdmg-1",unit={count=250,time=30},prerequisites={"warptorio-reactor-1","rampant-arsenal-technology-bullet-damage-1"}}, {red=1})
	ExtendTech(t,{name="warptorio-physdmg-2",unit={count=250,time=30},prerequisites={"warptorio-reactor-2","warptorio-physdmg-1","rampant-arsenal-technology-bullet-damage-2"}}, {red=2,green=1} )
	ExtendTech(t,{name="warptorio-physdmg-3",unit={count=350,time=30},prerequisites={"warptorio-reactor-3","warptorio-physdmg-2","rampant-arsenal-technology-bullet-damage-3"}}, {red=3,green=2,black=1} )
else
	ExtendTech(t,{name="warptorio-physdmg-1",unit={count=250,time=30},prerequisites={"warptorio-reactor-1","physical-projectile-damage-1"}}, {red=1})
	ExtendTech(t,{name="warptorio-physdmg-2",unit={count=250,time=30},prerequisites={"warptorio-reactor-2","warptorio-physdmg-1","physical-projectile-damage-2"}}, {red=2,green=1} )
	ExtendTech(t,{name="warptorio-physdmg-3",unit={count=350,time=30},prerequisites={"warptorio-reactor-3","warptorio-physdmg-2","physical-projectile-damage-3"}}, {red=3,green=2,black=1} )
end

It's a bit inelegant, but would at least make the warp damage tech accessible with Rampant Arsenal installed.

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