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Copy pathchat_server.py
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executable file
·236 lines (214 loc) · 9.84 KB
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import time
import socket
import select
import deck
import indexer
import pickle as pkl
from chat_utils import *
import chat_group as grp
class Server:
def __init__(self):
self.new_clients = [
] # list of new sockets of which the user id is not known
self.logged_name2sock = {} # dictionary mapping username to socket
self.logged_sock2name = {} # dict mapping socket to user name
self.all_sockets = []
self.group = grp.Group()
# start server
self.server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.server.bind(SERVER)
self.server.listen(5)
self.all_sockets.append(self.server)
# initialize past chat indices
self.indices = {}
# sonnet
self.sonnet_f = open('AllSonnets.txt.idx', 'rb')
self.sonnet = pkl.load(self.sonnet_f)
self.sonnet_f.close()
def new_client(self, sock):
# add to all sockets and to new clients
print('new client...')
sock.setblocking(0)
self.new_clients.append(sock)
self.all_sockets.append(sock)
def login(self, sock):
# read the msg that should have login code plus username
msg = myrecv(sock)
if len(msg) > 0:
code = msg[0]
if code == M_LOGIN:
name = msg[1:]
if self.group.is_member(name) is not True:
# move socket from new clients list to logged clients
self.new_clients.remove(sock)
# add into the name to sock mapping
self.logged_name2sock[name] = sock
self.logged_sock2name[sock] = name
# load chat history of that user
if name not in self.indices.keys():
try:
self.indices[name] = pkl.load(
open(name + '.idx', 'rb'))
except IOError: # chat index does not exist, thn cr8 1
self.indices[name] = indexer.Index(name)
print(name + ' logged in')
self.group.join(name)
mysend(sock, M_LOGIN + 'ok')
else: # a client under this name has already logged in
mysend(sock, M_LOGIN + 'duplicate')
print(name + ' duplicate login attempt')
else:
print('wrong code received')
else: # client died unexpectedly
self.logout(sock)
def logout(self, sock):
# remove sock from all lists
name = self.logged_sock2name[sock]
pkl.dump(self.indices[name], open(name + '.idx', 'wb'))
del self.indices[name]
del self.logged_name2sock[name]
del self.logged_sock2name[sock]
self.all_sockets.remove(sock)
self.group.leave(name)
sock.close()
# ==============================================================================
# main command switchboard
# ==============================================================================
def handle_msg(self, from_sock, dealerBot):
# read msg code
msg = myrecv(from_sock)
if len(msg) > 0:
code = msg[0]
# ==============================================================================
# handle connect request
# ==============================================================================
if code == M_CONNECT:
to_name = msg[1:]
from_name = self.logged_sock2name[from_sock]
if to_name == from_name:
msg = M_CONNECT + 'hey you'
# connect to the peer
elif self.group.is_member(to_name):
to_sock = self.logged_name2sock[to_name]
self.group.connect(from_name, to_name)
the_guys = self.group.list_me(from_name)
msg = M_CONNECT + 'ok'
for g in the_guys[1:]:
to_sock = self.logged_name2sock[g]
mysend(to_sock, M_CONNECT + from_name)
else:
msg = M_CONNECT + 'no_user'
mysend(from_sock, msg)
# ==============================================================================
# handle message exchange
# ==============================================================================
elif code == M_EXCHANGE:
from_name = self.logged_sock2name[from_sock]
the_guys = self.group.list_me(from_name)
said = msg[1:]
said2 = text_proc(said, from_name)
msgcontent = msg.split("] ")[1]
my_guys = the_guys[1:]
fullmessage = msg[:]
recipients, response = dealerBot.interMsg(msgcontent,
from_name)
if response != "":
hasResponse = True
else:
hasResponse = False
self.indices[from_name].add_msg_and_index(said2)
print("recipients:", recipients, "response:", response)
if recipients == 'all':
if hasResponse:
fullmessage += response
for g in the_guys:
to_sock = self.logged_name2sock[g]
if g == the_guys[0] and hasResponse:
mysend(to_sock, response)
elif g != the_guys[0]:
self.indices[g].add_msg_and_index(said2 + response)
mysend(to_sock, fullmessage)
elif recipients == 'private': # Added private messaging functionality. Called from Deck.py to return game information to a requesting player.
to_sock = self.logged_name2sock[from_name]
self.indices[from_name].add_msg_and_index("\n" + said2 + "\n" + " ".join(
response[from_name]))
mysend(to_sock,
"\n" + "\n".join(response[from_name]))
# ==============================================================================
# listing available peers
# ==============================================================================
elif code == M_LIST:
from_name = self.logged_sock2name[from_sock]
msg = self.group.list_all()
mysend(from_sock, msg)
# ==============================================================================
# retrieve a sonnet
# ==============================================================================
elif code == M_POEM:
poem_indx = int(msg[1:])
from_name = self.logged_sock2name[from_sock]
print(from_name + ' asks for ', poem_indx)
poem = self.sonnet.get_sect(poem_indx)
print('here:\n', poem)
mysend(from_sock, M_POEM + poem)
# ==============================================================================
# time
# ==============================================================================
elif code == M_TIME:
ctime = time.strftime('%d.%m.%y,%H:%M', time.localtime())
mysend(from_sock, ctime)
# ==============================================================================
# search
# ==============================================================================
elif code == M_SEARCH:
term = msg[1:]
from_name = self.logged_sock2name[from_sock]
print('search for ' + from_name + ' for ' + term)
search_rslt = (self.indices[from_name].search(term)).strip()
print('server side search: ' + search_rslt)
mysend(from_sock, M_SEARCH + search_rslt)
# ==============================================================================
# the "from" guy has had enough (talking to "to")!
# ==============================================================================
elif code == M_DISCONNECT:
from_name = self.logged_sock2name[from_sock]
the_guys = self.group.list_me(from_name)
self.group.disconnect(from_name)
the_guys.remove(from_name)
if len(the_guys) == 1: # only one left
g = the_guys.pop()
to_sock = self.logged_name2sock[g]
mysend(to_sock, M_DISCONNECT)
# ==============================================================================
# the "from" guy really, really has had enough
# ==============================================================================
elif code == M_LOGOUT:
self.logout(from_sock)
else:
# client died unexpectedly
self.logout(from_sock)
# ==============================================================================
# main loop, loops *forever*
# ==============================================================================
def run(self):
print('starting server...')
dealerBot = deck.DealerBot()
while (1):
read, write, error = select.select(self.all_sockets, [], [])
print('checking logged clients..')
for logc in list(self.logged_name2sock.values()):
if logc in read:
self.handle_msg(logc, dealerBot)
print('checking new clients..')
for newc in self.new_clients[:]:
if newc in read:
self.login(newc)
print('checking for new connections..')
if self.server in read:
# new client request
sock, address = self.server.accept()
self.new_client(sock)
def main():
server = Server()
server.run()
main()