# DISASTER / EMERGENCY HOOKS
#
# These are intentionally events rather than continuous simulation rules.
# =============================================================================
events
event Fire
affects FireHazard
creates FireAgent
end
event Earthquake
affects [
Buildings
Roads
Utilities
Water
Power
]
end
event Tornado
affects [
Buildings
Roads
Traffic
]
end
event Meteor
affects [
Buildings
Pollution
FireHazard
]
end
event NuclearAccident
affects [
Radiation
Health
GroundPollution
WaterPollution
]
end
end```
rate random X days