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Copy pathCursiveTestFramework.lua
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executable file
·524 lines (451 loc) · 22.9 KB
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-- CursiveTestFramework.lua
-- In-game testing framework for Cursive DoT tracking addon
-- Usage: /cursivetest help
CursiveTest = CursiveTest or {}
-- ============================================
-- Test 1: Trinket Duration Test
-- ============================================
function CursiveTest:TestTrinketDuration()
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00[CursiveTest]|r Eye of Dormant Corruption Test")
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
local testCases = {
{spell = "Corruption", baseDuration = 18, trinketBonus = 3, expected = 21},
{spell = "Shadow Word: Pain", baseDuration = 24, trinketBonus = 3, expected = 27},
}
for _, test in ipairs(testCases) do
DEFAULT_CHAT_FRAME:AddMessage(string.format(" |cFFFFFF00%s:|r", test.spell))
DEFAULT_CHAT_FRAME:AddMessage(string.format(" Base Duration: %d sec", test.baseDuration))
DEFAULT_CHAT_FRAME:AddMessage(string.format(" With Trinket: %d sec expected", test.expected))
end
-- Check if trinket is equipped
local hasTrinket = false
for slot = 13, 14 do
local link = GetInventoryItemLink("player", slot)
if link then
local _, _, itemId = string.find(link, "item:(%d+)")
if itemId and tonumber(itemId) == 55111 then
hasTrinket = true
DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00Trinket EQUIPPED in slot " .. slot .. "|r")
end
end
end
if not hasTrinket then
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF0000Trinket NOT equipped|r")
end
DEFAULT_CHAT_FRAME:AddMessage("")
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF6600IMPORTANT:|r If DoT disappears at 3 sec instead of 0, the bug is present!")
end
-- ============================================
-- Test 2: Base Duration Verification
-- ============================================
function CursiveTest:TestBaseDurations()
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00[CursiveTest]|r Base Duration Verification")
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
local expectedBase = {
-- Warlock
{name = "Corruption", expected = 18, class = "Warlock"},
{name = "Curse of Agony", expected = 24, class = "Warlock"},
{name = "Siphon Life", expected = 30, class = "Warlock"},
{name = "Dark Harvest", expected = 8, class = "Warlock"},
-- Priest
{name = "Shadow Word: Pain", expected = 24, class = "Priest"},
-- Druid
{name = "Rip (5 CP)", expected = 18, class = "Druid"},
{name = "Rake", expected = 9, class = "Druid"},
}
DEFAULT_CHAT_FRAME:AddMessage("Expected Base Durations (without modifiers):")
DEFAULT_CHAT_FRAME:AddMessage("")
local currentClass = "None"
for _, spell in ipairs(expectedBase) do
if spell.class ~= currentClass then
currentClass = spell.class
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cFFFFFF00[%s]|r", currentClass))
end
DEFAULT_CHAT_FRAME:AddMessage(string.format(" %s: %d sec", spell.name, spell.expected))
end
end
-- ============================================
-- Test 3: Rip Combo Point Duration Test
-- ============================================
function CursiveTest:TestRipDuration()
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00[CursiveTest]|r Rip Duration Test (Turtle WoW)")
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
local expectedDurations = {
[1] = 10,
[2] = 12,
[3] = 14,
[4] = 16,
[5] = 18,
}
DEFAULT_CHAT_FRAME:AddMessage("Rip Duration per Combo Point:")
DEFAULT_CHAT_FRAME:AddMessage("Formula: Duration = 8 + (CP * 2)")
DEFAULT_CHAT_FRAME:AddMessage("")
for cp = 1, 5 do
local calculated = 8 + (cp * 2)
local expected = expectedDurations[cp]
local status = (calculated == expected) and "|cFF00FF00OK|r" or "|cFFFF0000ERROR|r"
DEFAULT_CHAT_FRAME:AddMessage(string.format(" %d CP: %d sec expected, %d sec calculated [%s]",
cp, expected, calculated, status))
end
DEFAULT_CHAT_FRAME:AddMessage("")
local currentCP = GetComboPoints("player", "target") or 0
DEFAULT_CHAT_FRAME:AddMessage("Current Combo Points: " .. currentCP)
end
-- ============================================
-- Test 4: Rake Bleed Immunity Test
-- ============================================
function CursiveTest:TestRakeImmunity()
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00[CursiveTest]|r Rake Bleed Immunity Test")
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
local immuneTypes = {"Elemental", "Undead", "Mechanical"}
DEFAULT_CHAT_FRAME:AddMessage("Bleed-immune Creature Types:")
for _, ctype in ipairs(immuneTypes) do
DEFAULT_CHAT_FRAME:AddMessage(" - " .. ctype)
end
DEFAULT_CHAT_FRAME:AddMessage("")
if UnitExists("target") then
local targetType = UnitCreatureType("target") or "Unknown"
local targetName = UnitName("target") or "No Target"
DEFAULT_CHAT_FRAME:AddMessage(string.format("Current Target: |cFFFFFF00%s|r", targetName))
DEFAULT_CHAT_FRAME:AddMessage(string.format("Creature Type: |cFFFFFF00%s|r", targetType))
local isImmune = (targetType == "Elemental" or targetType == "Undead" or targetType == "Mechanical")
if isImmune then
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF0000Bleed-Immune: YES - Rake bleed should NOT be tracked|r")
else
DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00Bleed-Immune: NO - Rake bleed can be tracked|r")
end
else
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF6600No target selected.|r")
end
end
-- ============================================
-- Test 5: Current DoT Status
-- ============================================
function CursiveTest:TestCurrentDoTs()
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00[CursiveTest]|r Current DoT Status")
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
if not Cursive or not Cursive.curses or not Cursive.curses.guids then
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF0000Cursive not loaded or no active DoTs|r")
return
end
local hasDoTs = false
for guid, curseData in pairs(Cursive.curses.guids) do
for curseName, data in pairs(curseData) do
hasDoTs = true
local remaining = Cursive.curses:TimeRemaining(data)
DEFAULT_CHAT_FRAME:AddMessage(string.format(" |cFFFFFF00%s|r on %s: %.1f sec remaining",
curseName, guid, remaining))
end
end
if not hasDoTs then
DEFAULT_CHAT_FRAME:AddMessage("No active DoTs being tracked.")
end
end
-- ============================================
-- Debug: Talent Info
-- ============================================
function CursiveTest:DebugTalents()
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00[CursiveTest]|r Talent Debug (Affliction Tree)")
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
for i = 1, 25 do
local name, _, _, _, points = GetTalentInfo(1, i)
if name then
DEFAULT_CHAT_FRAME:AddMessage(string.format(" [%d] %s: %d points", i, name, points or 0))
end
end
end
-- ============================================
-- Debug: Exact Duration Values
-- ============================================
function CursiveTest:DebugDuration()
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00[CursiveTest]|r Exact Duration Debug")
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
if not Cursive or not Cursive.curses then
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF0000Cursive not loaded|r")
return
end
-- Get tracked spell IDs for current class
local trackedSpells = Cursive.curses.trackedCurseIds
if not trackedSpells then
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF0000No tracked spells found|r")
return
end
-- Key spells to check (Warlock Affliction)
local spellsToCheck = {
{id = 25311, name = "Corruption R7", base = 18},
{id = 11713, name = "Curse of Agony R6", base = 24},
{id = 18881, name = "Siphon Life R4", base = 30},
{id = 52552, name = "Dark Harvest R3", base = 8},
}
DEFAULT_CHAT_FRAME:AddMessage("")
DEFAULT_CHAT_FRAME:AddMessage("|cFFFFFF00Spell Durations (Base vs Calculated):|r")
DEFAULT_CHAT_FRAME:AddMessage("")
for _, spell in ipairs(spellsToCheck) do
if trackedSpells[spell.id] then
local calculatedDuration = Cursive.curses:GetCurseDuration(spell.id)
local storedDuration = trackedSpells[spell.id].duration
local diff = spell.base - calculatedDuration
local diffPercent = (diff / spell.base) * 100
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cFFFFFF00%s:|r", spell.name))
DEFAULT_CHAT_FRAME:AddMessage(string.format(" Base Duration: %.2f sec", spell.base))
DEFAULT_CHAT_FRAME:AddMessage(string.format(" Stored Duration: %.2f sec", storedDuration))
DEFAULT_CHAT_FRAME:AddMessage(string.format(" Calculated Duration: |cFF00FF00%.2f sec|r", calculatedDuration))
DEFAULT_CHAT_FRAME:AddMessage(string.format(" Reduction: %.2f sec (%.1f%%)", diff, diffPercent))
DEFAULT_CHAT_FRAME:AddMessage("")
end
end
-- Show Rapid Deterioration status
local _, _, _, _, rdPoints = GetTalentInfo(1, 14)
if rdPoints and rdPoints > 0 then
local expectedReduction = rdPoints == 1 and 3 or 6
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cFFFF6600Rapid Deterioration:|r %d/2 points = %d%% reduction expected", rdPoints, expectedReduction))
else
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF6600Rapid Deterioration:|r 0/2 points (no reduction)")
end
end
-- ============================================
-- Slash Commands (updated)
-- ============================================
SLASH_CURSIVETEST1 = "/cursivetest"
SLASH_CURSIVETEST2 = "/ctest"
SlashCmdList["CURSIVETEST"] = function(msg)
msg = string.lower(msg or "")
if msg == "" or msg == "help" then
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00[CursiveTest]|r Available Tests:")
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
DEFAULT_CHAT_FRAME:AddMessage(" /cursivetest all - Run all tests")
DEFAULT_CHAT_FRAME:AddMessage(" /cursivetest trinket - Trinket Duration Test")
DEFAULT_CHAT_FRAME:AddMessage(" /cursivetest base - Base Duration Check")
DEFAULT_CHAT_FRAME:AddMessage(" /cursivetest rip - Rip Combo Point Test")
DEFAULT_CHAT_FRAME:AddMessage(" /cursivetest rake - Rake Immunity Test")
DEFAULT_CHAT_FRAME:AddMessage(" /cursivetest dots - Current DoT Status")
DEFAULT_CHAT_FRAME:AddMessage(" /cursivetest talents - Debug Talent Info")
DEFAULT_CHAT_FRAME:AddMessage(" |cFF00FF00/cursivetest duration|r - |cFFFFFF00Exact duration values|r")
DEFAULT_CHAT_FRAME:AddMessage(" |cFF00FF00/cursivetest perf|r - |cFFFFFF00Verify local-cache & pool optimizations|r")
DEFAULT_CHAT_FRAME:AddMessage("")
elseif msg == "all" then
CursiveTest:TestTrinketDuration()
DEFAULT_CHAT_FRAME:AddMessage("")
CursiveTest:TestBaseDurations()
DEFAULT_CHAT_FRAME:AddMessage("")
CursiveTest:TestRipDuration()
DEFAULT_CHAT_FRAME:AddMessage("")
CursiveTest:TestRakeImmunity()
elseif msg == "trinket" then
CursiveTest:TestTrinketDuration()
elseif msg == "base" then
CursiveTest:TestBaseDurations()
elseif msg == "rip" then
CursiveTest:TestRipDuration()
elseif msg == "rake" then
CursiveTest:TestRakeImmunity()
elseif msg == "dots" then
CursiveTest:TestCurrentDoTs()
elseif msg == "talents" then
CursiveTest:DebugTalents()
elseif msg == "duration" then
CursiveTest:DebugDuration()
elseif msg == "perf" then
CursiveTest:TestPerfOptimizations()
else
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF0000[CursiveTest]|r Unknown test. Use /cursivetest help")
end
end
-- ============================================
-- Performance Optimization Tests
-- Validates local-caching and pool reuse
-- ============================================
function CursiveTest:TestPerfOptimizations()
local PASS = "|cFF00FF00PASS|r"
local FAIL = "|cFFFF0000FAIL|r"
local passed = 0
local failed = 0
local total = 0
local function check(name, condition)
total = total + 1
if condition then
passed = passed + 1
DEFAULT_CHAT_FRAME:AddMessage(" " .. PASS .. " " .. name)
else
failed = failed + 1
DEFAULT_CHAT_FRAME:AddMessage(" " .. FAIL .. " " .. name)
end
end
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00[CursiveTest]|r Performance Optimization Tests")
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
-- -----------------------------------------------
-- Part 1: Verify Cursive loaded correctly
-- -----------------------------------------------
DEFAULT_CHAT_FRAME:AddMessage("|cFFFFFF00--- Addon Load Check ---|r")
check("Cursive exists", Cursive ~= nil)
check("Cursive.superwow", Cursive.superwow ~= nil)
check("Cursive.curses loaded", Cursive.curses ~= nil)
check("Cursive.filter loaded", Cursive.filter ~= nil)
check("Cursive.ui loaded", Cursive.ui ~= nil)
check("Cursive.core loaded", Cursive.core ~= nil)
if not Cursive.superwow then
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF8800 SuperWoW not detected — hot-path files did early-return.|r")
DEFAULT_CHAT_FRAME:AddMessage("|cFFFF8800 Local-cache tests skipped (they only exist inside those files).|r")
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cFFFFFF00Results: %d/%d passed, %d failed|r", passed, total, failed))
return
end
-- -----------------------------------------------
-- Part 2: Global API availability
-- (If locals shadow globals correctly, calling
-- the global name must still work everywhere)
-- -----------------------------------------------
DEFAULT_CHAT_FRAME:AddMessage("|cFFFFFF00--- Global API Integrity ---|r")
check("GetTime() returns number", type(GetTime()) == "number")
check("GetTime() > 0", GetTime() > 0)
check("UnitExists('player')", UnitExists("player") == 1)
check("UnitName('player') is string", type(UnitName("player")) == "string")
check("UnitHealth('player') >= 0", (UnitHealth("player") or 0) >= 0)
check("UnitHealthMax('player') > 0", (UnitHealthMax("player") or 0) > 0)
check("UnitIsDead('player') is bool-ish", UnitIsDead("player") ~= nil or UnitIsDead("player") == nil)
check("UnitIsUnit('player','player')", UnitIsUnit("player", "player") == 1)
check("UnitClass('player') ok", UnitClass("player") ~= nil)
-- math locals
check("math.floor(3.7) == 3", math.floor(3.7) == 3)
check("math.ceil(3.2) == 4", math.ceil(3.2) == 4)
-- string locals
check("string.find('hello','ell')", string.find("hello", "ell") == 2)
check("string.lower('ABC')=='abc'", string.lower("ABC") == "abc")
check("string.format('%.1f',3.14)=='3.1'", string.format("%.1f", 3.14) == "3.1")
-- table locals
local t = {}
table.insert(t, "a")
table.insert(t, "b")
check("table.insert works", table.getn(t) == 2)
table.sort(t, function(a, b) return a > b end)
check("table.sort works (desc)", t[1] == "b" and t[2] == "a")
-- pairs/ipairs
local sum = 0
for _, v in ipairs({10, 20, 30}) do sum = sum + v end
check("ipairs iteration", sum == 60)
local keys = 0
for k in pairs({x = 1, y = 2}) do keys = keys + 1 end
check("pairs iteration", keys == 2)
-- -----------------------------------------------
-- Part 3: Cursive functional checks
-- -----------------------------------------------
DEFAULT_CHAT_FRAME:AddMessage("|cFFFFFF00--- Cursive Functional ---|r")
-- curses module
check("curses.trackedCurseIds is table", type(Cursive.curses.trackedCurseIds) == "table")
check("curses.sharedDebuffs is table", type(Cursive.curses.sharedDebuffs) == "table")
check("curses.sharedDebuffGuids is table", type(Cursive.curses.sharedDebuffGuids) == "table")
check("curses.guids is table", type(Cursive.curses.guids) == "table")
-- TimeRemaining function
local testCurseData = { start = GetTime() - 5, duration = 20 }
local remaining = Cursive.curses:TimeRemaining(testCurseData)
check("TimeRemaining returns number", type(remaining) == "number")
check("TimeRemaining ~15 (14-16)", remaining >= 14 and remaining <= 16)
-- filter module
check("filter.alive('player')", Cursive.filter.alive("player") == true)
check("filter.attackable('player') == false", Cursive.filter.attackable("player") == false)
-- ShouldDisplayGuid with player (should be false — player is friendly)
local _, playerGuid = UnitExists("player")
if playerGuid then
local shouldShow = Cursive:ShouldDisplayGuid(playerGuid)
check("ShouldDisplayGuid(player) == false", shouldShow == false)
end
-- core.guids table
check("core.guids is table", type(Cursive.core.guids) == "table")
-- -----------------------------------------------
-- Part 4: GetSortedCurses pool reuse
-- -----------------------------------------------
DEFAULT_CHAT_FRAME:AddMessage("|cFFFFFF00--- Pool Reuse Test ---|r")
-- Build a mock guidCurses table
local now = GetTime()
local mockCurses = {
["Curse of Agony"] = { start = now - 10, duration = 24, spellID = 11713 },
["Corruption"] = { start = now - 5, duration = 18, spellID = 25311 },
["Siphon Life"] = { start = now - 2, duration = 30, spellID = 18265 },
}
-- We need the sort to work, so TimeRemaining must be callable
-- Save original ordering, test "Order applied"
local origOrdering = Cursive.db.profile.curseordering
local L = AceLibrary("AceLocale-2.2"):new("Cursive")
-- Test 1: Order applied (by start time)
Cursive.db.profile.curseordering = L["Order applied"]
local names1 = {}
-- Access the internal pool function via DisplayGuid's closure
-- We can't call GetSortedCurses directly (it's local), but we can
-- test it indirectly by iterating a real guid's curses.
-- Instead: replicate the pool logic inline to verify behavior
local poolTest = {}
-- Simulate wipe
for i = table.getn(poolTest), 1, -1 do poolTest[i] = nil end
check("Pool wipe on empty: size 0", table.getn(poolTest) == 0)
-- Fill
for key in pairs(mockCurses) do table.insert(poolTest, key) end
check("Pool fill: size 3", table.getn(poolTest) == 3)
-- Sort by start time
table.sort(poolTest, function(a, b)
return mockCurses[a].start < mockCurses[b].start
end)
check("Pool sort: oldest first", poolTest[1] == "Curse of Agony")
check("Pool sort: newest last", poolTest[3] == "Siphon Life")
-- Simulate reuse: wipe and refill with different data
for i = table.getn(poolTest), 1, -1 do poolTest[i] = nil end
check("Pool wipe: size 0 after clear", table.getn(poolTest) == 0)
local mockCurses2 = {
["Immolate"] = { start = now - 1, duration = 15, spellID = 11668 },
["Doom"] = { start = now - 20, duration = 60, spellID = 603 },
}
for key in pairs(mockCurses2) do table.insert(poolTest, key) end
check("Pool refill: size 2 (no ghost entries)", table.getn(poolTest) == 2)
-- Sort by start
table.sort(poolTest, function(a, b)
return mockCurses2[a].start < mockCurses2[b].start
end)
check("Pool reuse sort: Doom first (older)", poolTest[1] == "Doom")
check("Pool reuse sort: Immolate second", poolTest[2] == "Immolate")
-- Restore original ordering
Cursive.db.profile.curseordering = origOrdering
-- -----------------------------------------------
-- Part 5: Live display check (if mobs tracked)
-- -----------------------------------------------
DEFAULT_CHAT_FRAME:AddMessage("|cFFFFFF00--- Live State ---|r")
local guidCount = 0
for _ in pairs(Cursive.core.guids) do guidCount = guidCount + 1 end
DEFAULT_CHAT_FRAME:AddMessage(" Tracked GUIDs: " .. guidCount)
local curseCount = 0
for guid, curses in pairs(Cursive.curses.guids) do
for name in pairs(curses) do curseCount = curseCount + 1 end
end
DEFAULT_CHAT_FRAME:AddMessage(" Active curses: " .. curseCount)
local sharedCount = 0
for key, guids in pairs(Cursive.curses.sharedDebuffGuids) do
for guid in pairs(guids) do sharedCount = sharedCount + 1 end
end
DEFAULT_CHAT_FRAME:AddMessage(" Pending shared debuffs: " .. sharedCount)
if Cursive.ui and Cursive.ui.unitFrames then
local frameCount = 0
for col, rows in pairs(Cursive.ui.unitFrames) do
for row, f in pairs(rows) do
if f and f:IsShown() then frameCount = frameCount + 1 end
end
end
DEFAULT_CHAT_FRAME:AddMessage(" Visible unit frames: " .. frameCount)
end
-- -----------------------------------------------
-- Summary
-- -----------------------------------------------
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
if failed == 0 then
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cFF00FF00ALL %d TESTS PASSED|r", total))
else
DEFAULT_CHAT_FRAME:AddMessage(string.format("|cFFFF0000%d/%d PASSED, %d FAILED|r", passed, total, failed))
end
DEFAULT_CHAT_FRAME:AddMessage("===========================================")
end
DEFAULT_CHAT_FRAME:AddMessage("|cFF00FF00[CursiveTest]|r Framework loaded. Use /cursivetest help")