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Distortion/vibration of the environment is noticeable when moving (translation) but not when rotating #1

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@IainMcManus
  • Suspect this may be due to camera rotation happening in LateUpdate and movement in FixedUpdate
  • I think it is exacerbated by high frame rates (in the test scenes it hits around 600-700 FPS
  • Happens in all versions of the project (confirmed in both 4 and latest)
  • As reported by mathosdrogon it doesn't happen in the same environments with a general camera asset (which likely uses Update/LateUpdate)

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