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🐛 Bugs when UseClientPhysics = true #1

Description

@Froredion

Summary

When enabling UseClientPhysics = true (with client-side NPC optimization and AnimationController), several NPC behaviors break or behave unexpectedly.


Issues

  1. Melee NPCs can teleport upward instead of having to jump
  • But happens when UseClientPhysics = true

  • In some cases, melee NPCs:

    • Teleport onto higher surfaces instead of performing a jump
  • This appears to be caused by current raycasting logic

  • There may be room to improve how vertical traversal is validated


Environment

  • UseClientPhysics = true
  • Client-side NPC optimization enabled
  • Using AnimationController (not Humanoid)

Notes

  • All issues only appear when UseClientPhysics is enabled
  • Server-side behavior works as expected
  • Happy to provide repro steps or test builds if needed

Activity

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