Hello Ayfel, not sure if you are still active in these issues. I just have a weird bug and i am not sure if its due a miss configuration or something that i am missing. So i have prefabs that i instantiate through local addressables. After loads of testing the seem to correctly retain the light info as they were when i baked them. However, when i open it in a build, some objects have artifacts, as if their UVs were tiling.
This is how the prefab being in the scene should look like:

This is in a Android oculus build, as you can see there is some tiling or UV wrapping, just wondering where to look at.

Hello Ayfel, not sure if you are still active in these issues. I just have a weird bug and i am not sure if its due a miss configuration or something that i am missing. So i have prefabs that i instantiate through local addressables. After loads of testing the seem to correctly retain the light info as they were when i baked them. However, when i open it in a build, some objects have artifacts, as if their UVs were tiling.
This is how the prefab being in the scene should look like:

This is in a Android oculus build, as you can see there is some tiling or UV wrapping, just wondering where to look at.
