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In Babylon.js 7 scene.useRightHandedSystem = true - does not work.
inspecting the camera.rotationQuaternion reveals NaN values.
works fine if useRightHandedSystem is false.
In Babylon.js 7
scene.useRightHandedSystem = true- does not work.inspecting the
camera.rotationQuaternionreveals NaN values.works fine if useRightHandedSystem is false.
to replicate we have been using the github sample:
https://github.com/8thwall/web/blob/master/examples/babylonjs/placeground/index.js
useRightHandedSystem = false- works.useRightHandedSystem = true- failscamera rotationQuaternionwhen using right handed system